Peter Walpole, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a blue coat over a red low-cut shirt, and a top hat upon his head. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He misses his home and complains about the freezing weather, even in summer.
History: He got into the Barkeep business at a young age. Peter was born on a far northern plains where he grew up under the tutelage of his mother, an expert Barkeep. He ran away from his former home and has been making his living as a Barkeep for the past few years.
Motivation: To be a Fortune-teller again; and he is unsatisfied with his job
Flaws: Ugly, Insane, Greedy. Bonds: Immigrant, Job. Occupation: Barkeep
Voice: Voice breaks
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp. 4 Tanglefoot bags. 4 Tanglefoot bags.
Robert Tickle, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born on a small isolated farm. A few years later when the east was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he wants nothing more than to rejoin the army
Bonds: Rich, Attractive, Nature, Military, Immigrant. Occupation: Junk Dealer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Chad Merton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a fancy brown suit and is in decent physical shape. He wears his silver hair down. He wears large thick round spectacles.
Personality: Chad hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. Further he is a bit of a stoner and is frequently out of it.
History: He was raised in a white middle class family as the only child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Sabotage a competitor; and to end his boredom
Ideals: Artistic. Flaws: Addict, Mundane. Bonds: Attractive, Criminal record, Job. Occupation: Hunter
Voice: Booming voice
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp. Rose (80 gp). Sardonyx (80 gp). 1 Masterwork Common Ranged Weapon.
Robert Gyula, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is generally shirtless and showing off his tattooed chest. He sports a long black beard, and similarly colored long hair. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of a Slave Trader, who enjoyed hunting, Robert was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult.
Flaws: Disease, Impulsive. Bonds: Poor, Attractive, Nature, Job. Occupation: Map Maker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 16 (+3) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. 3 Tanglefoot bags. 3 Holy water.
John Livingstone, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a pastel tunic with green highlights, and long black pants that bunch up around his shoes, and a wedding ring on his left hand. His blonde hair is lengthy. His gray eyes have a joyful gleam in them most of the time.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is used to getting what he wants. In part because he is a meticulous planner.
History: He comes from a rich western family. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. John took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: To settle down with his crush; and he would like to get married and retire
Ideals: Optimist, Professionalism. Bonds: In love, Rich, Nature, Has a crush. Occupation: Locksmith
Voice: Smooth and feminine
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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