Adam Winthrop, Male Human [Permalink]
Personal [hide]
Description: A 5'6" western man, he is well dressed, constantly wearing a black suit, green shirt, and blue tie. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes lackadaisically let the world flow into them.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Adam took refuge in the old dungeon and found the beat up bow and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the west
Ideals: Justice, Joker, Entrepeneur. Flaws: Insane. Bonds: Nature. Occupation: Carpenter
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 9 (-1) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnome, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 600 sp. Red spinel (90 gp). Rhodochrosite (8 gp). Sardonyx (80 gp).
Geoffrey Ainsley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears many layers of old clothing at all times. His deerstalker hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.
Personality: He is fixated on the number 72. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A powerful necromancer made him what he is. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally; and his religion dominates his actions
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Poor, Mentor. Occupation: Bowyer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 3200 sp.
Bernard Middleton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'7" and wears many layers of old clothing at all times. His left hand appears badly burned and disfigured. His blonde hair is lengthy. His eyes are a pleasant green.
Personality: Bernard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Bernard was raised in a hard working conservative environment. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He struck the Doctor job and began his own company from there.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Doctor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 16 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Orc, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 11000 cp. 2 Smokesticks.
Miles Emsworth, Male Human [Permalink]
Personal [hide]
Description: He has a large black mantle and cape that has been intricately interwoven into his brown robe. He has styled his golden hair well, parting it to the right. His violet eyes are passionate and lively.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Soapmaker, who enjoyed hunting, Miles was taken on many hunting expeditions. His divine abilities were realized during a raid on his village. Due to his spouse's obsession with being a Soapmaker they were divorced and he won custody of their daughter. He worked as a Barber, and he later adopted a second daughter.
Motivation: Wants to raise his children well.
Ideals: Fighting, Gifted. Bonds: Attractive, Nature, Family. Occupation: Barber
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gerard Stapleton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He is wearing colorful clothing, dressed as a Hunter. His brown hair, when down, is lengthy. His face is covered beneath a completely black helmet.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Further he is a bit of a stoner and is frequently out of it.
History: Gerard was born in the east. At a young age he loved to build and create. Through the years after Gerard was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gerard's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Disciplined, Persistence. Flaws: Addict, Antagonistic. Occupation: Hunter
Voice: Australian accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 6000 cp. 1 Masterwork Artisan’s tools.
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Their contribution stands as a beacon of hope for all adventurers!