Gerald Browning, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a tight fitting green shirt and pants. His silver hair is long and unkept. He wears a mask on his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Gifted from a young age, Gerald studied abroad. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has worked as a Scribe like his father before him.
Motivation: He'd like to take his coworkers down a peg; and human compassion
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Job, Religious. Occupation: Scribe
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. Malachite (4 gp). Onyx (40 gp).
Solomon Darby, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tight fitting yellow shirt and pants. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.
Personality: He is irascible and easily irritated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: When he was but 5 years old his parents immigrated from the north. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He left for the north, certain he would find work there.
Motivation: He's repulsed by the PC; and to find somewhere to settle down
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Stylist
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Masterwork Thieves’ tools. 1 Crowbar. 1 Healer’s kit.
Gomory Kent, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He has a very tight haircut. He wears large thick round spectacles.
Personality: He snorts whenever he laughs or is feeling confident. The war was a terrible time for him, and Gomory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: The child of a Healer, who enjoyed hunting, Gomory was taken on many hunting expeditions. He was an apprentice working in his mother's forge. He has achieved small success as a Beggar.
Motivation: He is unsatisfied with his job; and to be a healer again
Flaws: Depressed. Bonds: Attractive, Military, Nature, Job. Occupation: Beggar
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Alexandre Hadlee, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses in collared shirts and wears a proper scarf over his head. His hair is auburn and very short. He is baby faced.
Personality: He is mildly Human supremacist, though he does not identify as such. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Flaws: Racist, Antagonistic. Bonds: Adventurer, Religious. Occupation: Actor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp.
Cory Cooper, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He keeps his golden hair in a flapper bob. His gray eyes dart from person to person to random spaces in the air.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. As long as the job gets done he does not care how it got done.
History: He was raised in a white middle class family as the only child. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down.
Ideals: Optimist, Professionalism. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Mercenary
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 17 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
Possessions: 80 pp.
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Their contribution stands as a beacon of hope for all adventurers!