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NPC Generator

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Advanced [show]


Wymar Wakefield, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a grey armored body suit, with a simple yellow line shooting up and back down. His hair is greying and his face has many wrinkles. His green eyes peer out from beneath his top grey hat.

Personality: He never swears and excessively uses polite adverbs when speaking. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A powerful necromancer made him what he is. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark

Ideals: Optimist, Persistence. Flaws: Shy. Bonds: Mentor. Occupation: Barkeep

Voice: Mousy voice

Attributes [hide]

Wymar Wakefield, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)13 (+1) 5 (-3)11 (+0)
Skills Deception +2, Survival -1
Senses Passive Perception 7
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gerald Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a long golden beard with little hanging trinkets. His fierce blue eyes like to dwell on things.

Personality: Gerald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gerald was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Stableman and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur, Impeccable, Optimist. Bonds: Family, Nature. Occupation: Stableman

Voice: Booming voice

Attributes [hide]

Gerald Ramsay, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 8 (-1)11 (+0) 12 (+1)14 (+2)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Solid gold idol (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs


Drogo Blackwood, Male Human [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate. He has a penchant for wearing a ring with an oversized amber on his right hand. He is bald on top and has large white tufts of hair around his ears. His green unseeing eyes seem to look past you.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy.

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Cartwright

Voice: Spits and sputters

Attributes [hide]

Drogo Blackwood, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)15 (+2) 9 (-1)9 (-1)
Skills Athletics +2, Investigation +4
Senses Passive Perception 9
Languages Common, Infernal, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4

Possessions: 400 gp.


Social Check DCs


Everard Ryley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing colorful clothing, dressed as a Sage and is in decent physical shape. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He is baby faced.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his mother's forge. He has achieved small success as a Sage.

Motivation: Meet up once more with his childhood friend; and sabotage a competitor

Flaws: Antagonistic. Bonds: Military, Immigrant, Job, Adventurer. Occupation: Sage

Voice: Indian accent

Attributes [hide]

Everard Ryley, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)9 (-1) 15 (+2)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3200 sp. Fire opal pendant on a fine gold chain (400 gp). Brass mug with jade inlays (600 gp). Solid gold idol (500 gp).


Social Check DCs


Raymond Beitz, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, but even with his fine clothing he looks run-down. His head has been shaved. His gray eyes dart from person to person to random spaces in the air.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Scribe arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He used his abilities to travel the world and help people.

Motivation: He is greedy; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Scribe

Voice: Cold and demanding tone

Attributes [hide]

Raymond Beitz, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Ignan, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. Aquamarine (1100 gp). Chalcedony (60 gp). Alexandrite (1100 gp). Deep blue spinel (1100 gp). 1 Minor magic item.


Social Check DCs

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