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NPC Generator

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Advanced [show]


Percival Cooper, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting clothing which further accentuates his frame. He wears his brown hair up in a very large beehive style do. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with his god.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker, Gifted. Flaws: Addict. Bonds: Attractive, Religious. Occupation: Sculptor

Voice: Soothing and warm

Attributes [hide]

Percival Cooper, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)9 (-1) 14 (+2)8 (-1)
Skills Deception +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1900 sp.


Social Check DCs


Patrick Fidget, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His hair is long and chestnut with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. His gray eyes are slightly larger than normal.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He believes the world needs to unite to get rid of gnolls once and for all.

History: Patrick was raised in a hard working conservative environment. After coming to the age of reason, Patrick took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He tends to his Bather job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his old friends; and he'd like to take his coworkers down a peg

Ideals: Justice, Gifted. Bonds: Enemies, Job, Adventurer. Occupation: Bather

Voice: Tuts and clicks tongue

Attributes [hide]

Patrick Fidget, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)6 (-2) 14 (+2)16 (+3)
Skills Religion +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Heavy wooden shield. 1 Chain shirt.


Social Check DCs


Ralf Stanton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His black hair is cut short with large spiked bangs in the front. His green eyes have a joyful gleam in them most of the time.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot resist a sob story and will often dote over anyone who has one.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Bonds: Attractive, Adventurer, Military, Poor. Occupation: Merchant

Voice: Nasally tone

Attributes [hide]

Ralf Stanton, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)13 (+1) 11 (+0)16 (+3)
Skills Athletics +2, Intimidation +5
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +5

Possessions: 200 gp. Black pearl (300 gp). Coral (40 gp).


Social Check DCs


Simon Ryley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. His chestnut hair is cut short. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is skeptical of what others tell him and is slow to trust.

History: Simon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To reunite with his old friends.

Ideals: Justice. Flaws: Ugly, Addict, Shy. Bonds: Poor. Occupation: Stylist

Voice: Dutch accent

Attributes [hide]

Simon Ryley, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)11 (+0) 11 (+0)11 (+0)
Skills Perception +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Solomon Rodney, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He is generally shirtless and showing off his tattooed chest, and his gloved hand is found clutching a bastard sword. He has a small bristly mustache and wavy blonde hair. His hazel eyes dart from person to person.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. The war was a terrible time for him, and Solomon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the west his family was never financially stable. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Revenge; and many giants want him driven away

Flaws: Antagonistic, Depressed. Bonds: Military, Poor, Nature, Enemies. Occupation: Miner

Voice: Loud with bravado

Attributes [hide]

Solomon Rodney, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)13 (+1) 17 (+3)13 (+1)
Skills Arcana +3, Medicine +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Solid gold idol (400 gp).


Social Check DCs

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