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NPC Generator

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Advanced [show]


Norman Melancon, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears skinny pants and wears a tan and blue robe with the hood down. His feathered hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Prone to second guessing himself, he comes off as nervous. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in a small island village. He was an apprentice working in his mother's forge. He's also a talented Mercenary, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Shy. Bonds: Rich, Nature, Job. Occupation: Cartwright

Voice: Farmer accent

Attributes [hide]

Norman Melancon, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)10 (+0) 14 (+2)11 (+0)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 2 Smokesticks. 1 Everburning torch. 2 Smokesticks.


Social Check DCs


Ernest Gracey, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a worn and beaten armor, and is pretty ugly. His red hair is knotted and matted. His ears are large.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the south to a Detective, Ernest learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Nothing but the best is good enough for him; and sabotage a competitor

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Detective

Voice: Speaks in third person

Attributes [hide]

Ernest Gracey, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)9 (-1) 17 (+3)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Frederick Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. He has dyed his greying golden hair a little too much giving a sharp golden color. His ears are large.

Personality: Cocky and sure of himself, he believes he is the best Cartwright born in the past three hundred years. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Flaws: Ugly, Disease. Bonds: Job, Adventurer, Family. Occupation: Cartwright

Voice: Slow speaker

Attributes [hide]

Frederick Sutton, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)7 (-2) 13 (+1)11 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trey Stanley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears just a violet suit. He has styled his black hair well, parting it to the left. His hazel eyes are slightly larger than normal.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the east to a Carter, Trey learned a great deal about his mother's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly. Bonds: Adventurer, Job, Rich. Occupation: Carter

Voice: Slow speaker

Attributes [hide]

Trey Stanley, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)10 (+0) 12 (+1)16 (+3)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. Coral (120 gp).


Social Check DCs


Diggory Stafford, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A true patriot, Diggory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.

Motivation: To clean up the streets; and he wants nothing more than to rejoin the army

Flaws: Insomniac. Bonds: Military, Nature, Immigrant, Guardian. Occupation: Sage

Voice: Puts emphasis on the wrong words

Attributes [hide]

Diggory Stafford, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 14 (+2)14 (+2) 8 (-1)14 (+2)
Skills Deception +4, History +4
Senses Passive Perception 9
Languages Common, Infernal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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