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Theodoric Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.

Personality: He speaks before he thinks and is too direct. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a poor family in the city he treasured whatever gifts he got. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Tailor

Voice: Raspy

Attributes [hide]

Theodoric Marlee, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)10 (+0) 13 (+1)12 (+1)
Skills Performance +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Trym Redfield, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He usually wears his brown robe and has his crossbow always slung over his shoulder, and his gloved hand is found clutching a crossbow. His blonde hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Trym studied abroad. His psionic abilities were realized during a raid on his village. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He feels threatened by others; and doesn't want to be a assassin and was forced into it by his family

Ideals: Logical, Gifted. Flaws: Insane, Fearful. Bonds: Family. Occupation: Assassin

Voice: Cold and demanding tone

Attributes [hide]

Trym Redfield, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)14 (+2) 16 (+3)10 (+0)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Orc, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. Blue quartz (13 gp). Amethyst (90 gp). Moss agate (13 gp).


Social Check DCs


Thomas Davenport, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear green tank tops with grey pants. He has shaved his head bald. His hazel eyes dart from person to person.

Personality: He is a hateful person. He taunts others and blames them for his problems. He invites people to come help in his community garden.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: He has decided he is irredeemable.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Mentor, Criminal record. Occupation: Dilettante

Voice: Pronounces difficult words wrong

Attributes [hide]

Thomas Davenport, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)16 (+3) 9 (-1)9 (-1)
Skills Deception +1, Survival +1
Senses Passive Perception 9
Languages Common, Druidic, Giant, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Hematite (5 gp). Rose (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Balimaar Winchester, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and sports empty pouches on his belt. His chestnut hair is thinning but still full. He has green eyes and a grey hat with a violet feather.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He also hits on women, regardless of circumstances.

History: He was born in a small island village. In his 13th year, his parents were killed by a brigands raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: He would like to get married and retire; and to reunite with his absent mother

Bonds: Enemies, Has a crush, Nature, Adventurer, Family. Occupation: Blacksmith

Voice: Soft and melodious

Attributes [hide]

Balimaar Winchester, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)12 (+1) 15 (+2)12 (+1)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerald Hallewell, Male Human [Permalink]

Personal [hide]

Description: A 6'0" eastern man, he wears just a tan suit. He has no hair. His eyes, though not visible through his cowl, are blue.

Personality: Aggressive, abrasive, and angry, Gerald embodies much of what other species detest in the Humans. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born at the edge of vast plains. Gerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Someone believes him a fraud; and a deep hatred of dire rats

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Enemies, Nature. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

Gerald Hallewell, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)6 (-2) 10 (+0)15 (+2)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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