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Advanced [show]


Conrad Blythe, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. His clothes are grease stained in places. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to loving parents in a slum to the south. As a young adult he joined a group advocating for an improvement in Human conditions. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Flaws: Racist. Bonds: Poor, Immigrant, Attractive, Adventurer. Occupation: Carter

Voice: Sounds elderly

Attributes [hide]

Conrad Blythe, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)13 (+1) 13 (+1)12 (+1)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1500 sp. Peridot (50 gp). Carnelian (50 gp). Deep blue spinel (400 gp).


Social Check DCs


Ralf Weld, Male Human [Permalink]

Personal [hide]

Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his shortspear. He is portly but not overly obese. He keeps his long brown hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a ruthless business man, a trait he acquired from his father.

History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. His childhood dream was to be a Carpenter, but he was a colossal failure. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and he's looking for his big break

Ideals: Fighting, Entrepeneur. Bonds: Adventurer, Job. Occupation: Map Maker

Voice: Creaky witch voice

Attributes [hide]

Ralf Weld, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)10 (+0) 10 (+0)5 (-3)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Alexandrite (600 gp). Black pearl (600 gp).


Social Check DCs


Diggory Davenport, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. His golden hair is slicked back into a classic pompadour. He has several tiny jet earrings on each ear.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. As long as the job gets done he does not care how it got done.

History: He is the product a well kept family trust fund and as such has never really known need. As a young adult he joined a group advocating for an improvement in Human conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and doesn't want to be a locksmith and was forced into it by his family

Ideals: Optimist, Professionalism. Flaws: Racist. Bonds: Rich, Family. Occupation: Locksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Diggory Davenport, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)12 (+1) 16 (+3)12 (+1)
Skills Nature +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. Jade (150 gp). Fire opal (500 gp). 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Geoffrey Huckabee, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a fancy tan suit. His clothes are grease stained in places. He keeps his golden hair in a pixie cut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Confrontational and typically high on some drug or another. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the east, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Fighting. Flaws: Addict. Bonds: Attractive, Poor, Immigrant. Occupation: Herbalist

Voice: German accent

Attributes [hide]

Geoffrey Huckabee, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)12 (+1) 13 (+1)12 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Manfred Blythe, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his long auburn hair kept up in a rat tail. His face is scarred and worn.

Personality: Always inclined to offer people food he seems plenty friendly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Manfred lived on a farm with his mother, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to travel the world and help people.

Motivation: Regain custody of his son; and wants to raise his children well

Ideals: Entrepeneur, Philantrophist. Flaws: Ugly. Bonds: Family. Occupation: Banker

Voice: Spits words with contempt

Attributes [hide]

Manfred Blythe, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 8 (-1)16 (+3) 11 (+0)16 (+3)
Skills Arcana +5, Religion +5
Senses Passive Perception 10
Languages Common, Aquan, Abyssal, Terran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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