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Advanced [show]


William Rodney, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His red hair is heavily combed to the left. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a wizard, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal writing training, and achieved minor success. He has never given up on his writing dream.

Motivation: He is a bit of a kleptomaniac.

Ideals: Joker, Artistic. Flaws: Ugly, Sensitive. Bonds: Mentor. Occupation: Shepherd

Voice: Dutch accent

Attributes [hide]

William Rodney, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)15 (+2) 16 (+3)13 (+1)
Skills History +4, Religion +4
Senses Passive Perception 13
Languages Common, Goblin, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. Rock crystal (70 gp). Obsidian (14 gp). Iolite (70 gp). White opal (1200 gp). 1 Masterwork Artisan’s tools. 1 Good lock.


Social Check DCs


Arnold Carlton, Male Human [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is short and chestnut. His face is covered beneath a completely black helmet.

Personality: Arnold wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He would rather hide behind his crafts than deal with other people.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Adventurer. Occupation: Performer

Voice: Low rumbling, strings words together

Attributes [hide]

Arnold Carlton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 13 (+1)6 (-2) 14 (+2)6 (-2)
Skills Perception +4, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Norman Hampton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears brown leather gloves, a brown jacket, and tight pants. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of a Glassblower, who enjoyed hunting, Norman was taken on many hunting expeditions. He worked as a nervous Spice Merchant and found it very stressful. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult.

Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Nature, Job. Occupation: Spice Merchant

Voice: Stutters

Attributes [hide]

Norman Hampton, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)16 (+3) 8 (-1)11 (+0)
Skills Athletics +4, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Auran, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +1

Possessions: 500 sp. 1 Antitoxin. 1 Thunderstones. 3 Tanglefoot bags.


Social Check DCs


Aldous Walcott, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Adventurer. He carries with him a set of hammers on his belt, each one with a aquamarine on the hilt. He has golden hair. His face is covered beneath a completely black helmet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting, Artistic. Flaws: Antagonistic, Forgetful. Bonds: Rich. Occupation: Adventurer

Voice: Mousy voice

Attributes [hide]

Aldous Walcott, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 12 (+1)10 (+0) 11 (+0)12 (+1)
Skills History +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Kody Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an entirely tan suit with yellow socks and a vest with buckled shoes. He wears his blonde hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a logical person and will generally grow upset if things defy logic and science.

History: His mother raised him in a mountain cabin. He worked as a nervous Animal Trainer and found it very stressful. He has drifted from career to career and currently works as a Animal Trainer.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Nature, Job. Occupation: Animal Trainer

Voice: Dutch accent

Attributes [hide]

Kody Mitchell, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)12 (+1) 9 (-1)11 (+0)
Skills Perception +1, Religion +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3200 sp. Black pearl (500 gp).


Social Check DCs

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