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Advanced [show]


Percival Acton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his club. He sports a long brown beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Percival lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Percival took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well; and regain custody of his son

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Family. Occupation: Priest

Voice: Jittery and nervous

Attributes [hide]

Percival Acton, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common, Infernal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1800 sp.


Social Check DCs


Arnold Carlton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tight fitting black shirt and pants. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: From birth he was tutored by a cruel and relentless mentor. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.

Motivation: He has comitted a past crime that haunts him to this day; and to get a good night's sleep

Flaws: Insomniac. Bonds: Criminal record, Family, Mentor, Slave. Occupation: Guard

Voice: Draws out vowels

Attributes [hide]

Arnold Carlton, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 5 (-3)14 (+2) 15 (+2)14 (+2)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 10 pp.


Social Check DCs


Alex Gracey, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this northern man wears a white armored body suit, with a simple pastel line shooting up and back down. His black hair is thinning but still full. He has gleaming, smiling amber eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Alex was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Many dire rats want him driven away; and a deep hatred of dire rats

Ideals: Athletic, Joker. Bonds: Enemies, Slave. Occupation: Carter

Voice: Booming voice

Attributes [hide]

Alex Gracey, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)17 (+3) 14 (+2)12 (+1)
Skills Arcana +5, History +5
Senses Passive Perception 12
Languages Common, Sylvan, Druidic, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Rock crystal (70 gp). 1 Minor magic item.


Social Check DCs


Aldous Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a black tunic with green highlights, and long pastel pants that bunch up around his shoes. His hair is black, silky, and of moderate length. He has several tiny amethyst earrings on each ear.

Personality: He loves telling others what to do and how they should feel about things. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Aldous hails from a village terrorized by illithids. He moved from fad to fad and when he turned 15 he discovered writing. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his daughter; and doesn't want to be a knight and was forced into it by his family

Ideals: Opinionated, Artistic. Bonds: Attractive, Rich, Family, Enemies. Occupation: Knight

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aldous Cumberbatch, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)15 (+2) 15 (+2)15 (+2)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 12
Languages Common, Draconic, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Star rose quartz (80 gp). Black opal (500 gp). Amethyst (40 gp). 1 Banded mail. 1 Banded mail. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Adelard Langdon, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. He is portly but not overly obese. His hair is greying and his face has many wrinkles. His gray eyes peer out from beneath his broad black hat.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a font of random trivia from the lore and stories he has discovered

History: A powerful brothel owner made him what he is. A gifted student he started as a Painter, but he got bored and became a Baker. He then took over the family business and is one of the better Baker for hire.

Motivation: He has a crush on the local Painter; and further expansion of business

Ideals: Logical. Bonds: Adventurer, Mentor, Job, Has a crush. Occupation: Baker

Voice: Spits and sputters

Attributes [hide]

Adelard Langdon, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 17 (+3)10 (+0) 10 (+0)17 (+3)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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