Anselm Emsworth, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man has the majority of his body covered in plate. He keeps his auburn hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He served in the navy to pay for his family's outstanding loans. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has money and likes to spend it
Flaws: Secretive. Bonds: Rich, Military, Adventurer. Occupation: Bounty Hunter
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 13 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. 1 Half-Plate.
Bertram Garrick, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He wears silk and lounges about seductively. His long black hair reaches down to his waist. His green eyes dart from person to person to random spaces in the air.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with a lost civilization.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the north was not economically sound they moved to his current location. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: He wants to meet his childhood hero.
Ideals: Joker. Bonds: Attractive, Adventurer, Military, Immigrant. Occupation: Seamstress
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Dwarven, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 600 gp. Peridot (70 gp). Obsidian (11 gp). Star ruby (900 gp). Alexandrite (1000 gp).
Ernest Kimberly, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is wearing colorful clothing, dressed as a Sailor. He wears his hair in dreadlocks. His amber eyes have a joyful gleam in them most of the time.
Personality: He snorts whenever he laughs or is feeling confident. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in a small plains village. His childhood dream was to be a Soapmaker, but he was a colossal failure. He has drifted from career to career and currently works as a Sailor.
Motivation: Sabotage a competitor.
Bonds: Military, Nature, Job. Occupation: Sailor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Manfred Shelly, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair is singed and shortened. His eyes, though not visible through his cowl, are gray.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Poor, Religious. Occupation: Mortician
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 8 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
Possessions: 1600 sp.
Roland Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He carries a battered hand crossbow and tarnished crossbow as well. His blonde hair is cut short with large spiked bangs in the front. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is a font of random trivia from the lore and stories he has discovered
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting, Logical. Bonds: Attractive, Enemies, Religious. Occupation: Farmer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 11000 cp.
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