Reynard Jacobs, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears suspenders and brown workpants. His shirt is red, and he wears a heavy brown leather apron most of the time. His hair is short and white. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Prone to second guessing himself, he comes off as nervous. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a Navigator, his father struggled to pay the bills. His family was turned out during the war. He and his family wandered south to less war torn lands. Since then, he has sought to make the best of life.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Optimist. Flaws: Insane, Shy, PTSD. Bonds: Poor. Occupation: Unemployed
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 12 (+1) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
Possessions: 70 pp. Deep blue spinel (1300 gp). Banded agate (8 gp). Blue quartz (8 gp). Onyx (20 gp). 1 Minor magic item.
Theodoric Springfield, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes, and carries bows. He wears a wide-brimmed hat to cover his moderate length brown hair. His eyes are blue and catlike.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Further he is a bit of a stoner and is frequently out of it.
History: Theodoric was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He then took over the family business and is one of the better Dyer for hire.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and expand his business
Ideals: Fighting. Flaws: Ugly, Shy, Addict. Bonds: Job. Occupation: Dyer
Voice: Boston accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 500 gp. Violet garnet (400 gp). Deep blue spinel (400 gp). Peridot (60 gp).
Gomory Barlow, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears pastel leather gloves, a pastel jacket, and tight pants. His hair, while still mostly silver, has prominent grey streaks. His eyes are likewise amber. His teeth are white and perfect.
Personality: Always inclined to offer people food he seems plenty friendly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Gomory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Gomory's mother didn't care for him much, and the feeling was mutual. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He's repulsed by the PC; and balancing his hectic life and new sellsword responsibilities is difficult
Ideals: Philantrophist. Flaws: Secretive, Antagonistic. Bonds: Attractive. Occupation: Sellsword
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Zircon (50 gp). 1 Minor magic item.
Wymar Holton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is long and chestnut with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. His violet eyes are slightly larger than normal.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a logical person and will generally grow upset if things defy logic and science.
History: Wymar lived on a farm with his mother, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Human conditions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A strong sense of loyalty to Human people; and he is greedy
Ideals: Logical. Flaws: Greedy, Racist. Bonds: Family, Rich. Occupation: Miller
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2400 sp.
Godfrey Carlton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a worn and beaten armor. He has dyed his greying black hair a little too much giving a sharp black color. His violet eyes lackadaisically let the world flow into them.
Personality: Eccentric and domineering, Godfrey will drive conversation. He works hard and plays hard.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has since lost track of the people in his past.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Extrovert. Flaws: Hedonist. Bonds: Religious, Mentor. Occupation: Fortune-teller
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Star rose quartz (40 gp). Red spinel (100 gp). Amethyst (100 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
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