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NPC Generator

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Advanced [show]


Dean Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses like a well dressed Sculptor does. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes peer out from beneath his top tan hat.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised in a forest tribe. His childhood dream was to be a Performer, but he was a colossal failure. He has worked as a Sculptor like his mother before him.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Adventurer, Nature. Occupation: Sculptor

Voice: Speaks through clenched teeth

Attributes [hide]

Dean Eastaughffe, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)10 (+0) 15 (+2)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 900 sp.


Social Check DCs


Ernest Elton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. He is very pretty but has cold, dead eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.

History: Ernest was born in the west. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Persistence. Flaws: Shy, Addict. Bonds: Attractive, Job. Occupation: Glassblower

Voice: Sensual and smooth

Attributes [hide]

Ernest Elton, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)13 (+1) 9 (-1)10 (+0)
Skills Animal Handling +1, Investigation +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 600 sp.


Social Check DCs


Heward Haley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a blue tunic with grey highlights, and long black pants that bunch up around his shoes. He has wavy auburn hair. His face is covered beneath a completely black helmet.

Personality: Heward is depressed about a lot of things. He tends to be a nihilist. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He served in the navy to pay for his family's outstanding loans. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: A deep hatred of illithids; and many illithids want him driven away

Ideals: Gifted. Flaws: Depressed. Bonds: Poor, Enemies, Military. Occupation: Shepherd

Voice: Boston accent

Attributes [hide]

Heward Haley, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)15 (+2) 13 (+1)5 (-3)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 11
Languages Common, Undercommon, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 40 pp.


Social Check DCs


Lewis Graeme, Male Human [Permalink]

Personal [hide]

Description: This man wears brown trousers with black and grey striped suspenders. He wears various colorful collared shirts. He has a penchant for wearing a ring with an oversized jet on his left hand. He wears his golden hair up in a very large beehive style do. His fierce amber eyes like to dwell on things.

Personality: He is a Animal Trainer first and foremost. He believes firmly that knowledge should be universal. The war was a terrible time for him, and Lewis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and further expansion of business

Flaws: Insane, Depressed. Bonds: Rich, Job, Military. Occupation: Animal Trainer

Voice: Ums and uhs a lot

Attributes [hide]

Lewis Graeme, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)10 (+0) 17 (+3)12 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Odo Ridley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear flannel. He has shaved his head bald. He has brown eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. Odo is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Odo lived on a farm with his mother, near the main road leading to a nearby town. He was an apprentice working in his mother's forge. He is searching for what he claims is his rightful reward.

Motivation: He'd like to take his coworkers down a peg; and his religion dominates his actions

Flaws: Racist. Bonds: Family, Job, Adventurer, Religious. Occupation: Marshal

Voice: German accent

Attributes [hide]

Odo Ridley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)11 (+0) 16 (+3)12 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 80 pp.


Social Check DCs

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