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NPC Generator

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Advanced [show]


Arnold Snape, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is physically well-built. His white hair is styled in orderly dreadlocks. He is baby faced.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a small toy that he constantly fidgets with.

History: Arnold lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Priest father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs; and doesn't want to be a spice merchant and was forced into it by his family

Flaws: Addict, Disease. Bonds: Job, Family, Religious. Occupation: Spice Merchant

Voice: Old thin voice

Attributes [hide]

Arnold Snape, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 17 (+3)10 (+0) 11 (+0)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Lance Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his halberd. He has wavy red hair. His thin eyebrows rest above his beady violet eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sold as a small child to a wizard, Lance was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Flaws: Ugly, Insomniac. Bonds: Rich, Mentor. Occupation: Healer

Voice: Scandinavian accent

Attributes [hide]

Lance Ramsay, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)18 (+4) 8 (-1)12 (+1)
Skills Animal Handling +1, Deception +3
Senses Passive Perception 9
Languages Common, Undercommon, Auran, Giant, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 23000 cp.


Social Check DCs


Ernest Langston, Male Human [Permalink]

Personal [hide]

Description: He wears a white shirt with thin red vertical stripes and yellow pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He keeps his white hair in a flapper bob. His amber eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born several months after his mother was called into army service. He was an apprentice working in his mother's forge. He has worked as a Knight like his mother before him.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Flaws: Addict, Impulsive. Bonds: Military, Job, Family. Occupation: Knight

Voice: Laughs frequently while speaking

Attributes [hide]

Ernest Langston, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)10 (+0) 12 (+1)11 (+0)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Alexandre Sherwood, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a green feathered hat and green clothes. His chestnut hair, when down, is lengthy. His blue eyes have a joyful gleam in them most of the time.

Personality: He is almost excessively polite to everyone, even when angry. He has all his life been fascinated with painting.

History: Alexandre was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has drifted from career to career and currently works as a Shoemaker.

Motivation: He is greedy; and regain custody of his son

Ideals: Artistic. Flaws: Shy. Bonds: Family, Job, Rich. Occupation: Shoemaker

Voice: Laughs frequently while speaking

Attributes [hide]

Alexandre Sherwood, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 12 (+1)17 (+3) 15 (+2)9 (-1)
Skills Perception +4, Religion +5
Senses Passive Perception 15
Languages Common, Dwarven, Gnoll, Draconic
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3

Possessions: 17000 cp.


Social Check DCs


Theobald Sherwood, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears light armors faded through time and improper care. With a patchy chestnut beard and wild chestnut hair. His violet unseeing eyes seem to look past you.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. He has been a successful dealer in antiques buying low and selling high.

Motivation: Revenge; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Gifted, Philantrophist, Entrepeneur. Flaws: Disease. Occupation: Knight

Voice: Slow speaker

Attributes [hide]

Theobald Sherwood, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)8 (-1) 17 (+3)12 (+1)
Skills Arcana +1, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Coral (100 gp).


Social Check DCs

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