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Advanced [show]


Raymond Dudley, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His brown hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is overprotective of those who hire his services. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying sister.

Motivation: To get a good night's sleep; and to clean up the streets

Ideals: Philantrophist, Gifted. Flaws: Insomniac. Bonds: Attractive, Guardian. Occupation: Locksmith

Voice: Sleepy voice

Attributes [hide]

Raymond Dudley, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)10 (+0) 14 (+2)16 (+3)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Roger Abram, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair is smooth and relatively long. His brown eyes dart from person to person.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Roger was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and an old rival family wants him found

Bonds: Job, Adventurer, Family. Occupation: Cartwright

Voice: Shortens vowels

Attributes [hide]

Roger Abram, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)15 (+2) 13 (+1)5 (-3)
Skills Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Gold and topaz bottle stopper cork (900 gp). A delicate brass dragon egg (60 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). 1 Chain shirt.


Social Check DCs


Randal Marlowe, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears skinny pants and wears a red and black robe with the hood down. His chestnut hair and beard is wavy and long. His eyes are likewise amber.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the south, but his parents moved at a very young age to the east. Randal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Randal decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Gifted. Bonds: Poor, Guardian, Immigrant, Criminal record. Occupation: Seamstress

Voice: Slurs words

Attributes [hide]

Randal Marlowe, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 16 (+3)13 (+1) 11 (+0)13 (+1)
Skills Acrobatics +0, Stealth +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Shane Clinton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and violet handkerchief worn on his right side. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a clover on it. His top hat is riddled with cuts and holes. He has a dull look in his blue eyes.

Personality: He loves telling others what to do and how they should feel about things. He plays an instrument quite well.

History: Shane was raised in a hard working conservative environment. Shane abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has worked as a Baker like his mother before him.

Motivation: He feels threatened by others; and expand his business

Ideals: Opinionated, Artistic. Flaws: Ugly, Fearful. Bonds: Job, Adventurer. Occupation: Baker

Voice: Uses lots of figures of speech

Attributes [hide]

Shane Clinton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 7 (-2)17 (+3)
Skills Perception +0, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Abyssal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Miles Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is blonde and very short. His eyes are green and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He was raised in a white middle class family as the only child. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and someone believes him a fraud

Flaws: Ugly, Antagonistic, Mundane. Bonds: Enemies, Debt. Occupation: Mercenary

Voice: German accent

Attributes [hide]

Miles Branson, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)13 (+1) 11 (+0)15 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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