Clerebold Dayton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is typically in his Mason uniform. He has a very tight haircut. He wears a mask on his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Further he is a bit of a stoner and is frequently out of it.
History: He was born on a small isolated farm. A freak accident while working with his Gardener father left him crippled. He has set out to sabotage the competition.
Motivation: Further expansion of business; and to be a gardener again
Flaws: Ugly, Addict, Disease. Bonds: Job, Nature. Occupation: Mason
Voice: American accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
Ralf Jacobs, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He is dressed in earthy colors with a violet and white handkerchief worn on his right side, and his gloved hand is found clutching a club. He keeps his white hair in a pixie cut. His face is covered beneath a completely black helmet.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: The child of northern immigrants he idolized his father. He has had some formal music training, and achieved minor success. He has never given up on his music dream.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Joker, Artistic. Flaws: Fearful. Bonds: Religious, Immigrant. Occupation: Animal Trainer
Voice: American accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 15 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Celestial, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: Just what you see.
Reynard Gentry, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear tan pants and tee shirts. With bright black hair and a scraggly beard. His eyes, though not visible through his cowl, are blue.
Personality: He loves telling others what to do and how they should feel about things. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Reynard was born the youngest of three triplets. A freak accident while working with his Barber father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and marry his brother to traveling adventurers
Ideals: Opinionated. Flaws: Antagonistic, Disease. Bonds: Mentor, Family. Occupation: Merchant
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Orc, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 400 gp. Moonstone (60 gp). 1 Minor magic item.
Robert Sharps, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a long, black, dusty cloak. He has a brown handlebar mustache and slicked back brown hair. His gray eyes are slightly larger than normal.
Personality: Robert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He tends to his Unemployed job now, and dutifully fulfills any obligations he has.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to share knowledge with the world
Ideals: Extrovert, Logical. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Unemployed
Voice: Loud with bravado
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 60 pp.
Drogo Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He wears silk and lounges about seductively. He wears his white hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Drogo was born with his father's beautiful face. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable
Flaws: Insomniac, Insane. Bonds: Attractive, Enemies, Criminal record. Occupation: Baker
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 2700 sp.
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Their contribution stands as a beacon of hope for all adventurers!