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NPC Generator

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Advanced [show]


Justin Copeland, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He wears his brown hair up. His otherwise smooth face is marked with small tiny scars.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not believe in violence as a means to an end. He is a dedicated Bellfounder but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Justin grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Pacifist. Flaws: Ugly. Bonds: Adventurer. Occupation: Bellfounder

Voice: Voice breaks

Attributes [hide]

Justin Copeland, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)15 (+2) 10 (+0)14 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 10
Languages Common, Ignan, Celestial
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 600 gp. Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). Solid gold idol (1200 gp).


Social Check DCs


Dustin Yeardley, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His hair is greying and his face has many wrinkles. His amber eyes dart from person to person.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Disciplined, Optimist, Persistence. Bonds: Religious, Rich. Occupation: Sage

Voice: Soothing and warm

Attributes [hide]

Dustin Yeardley, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 9 (-1)15 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Geoffrey Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a broad hat to cover his moderate length white hair. His green unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. He has a habit of throwing himself into exceedingly dangerous situations.

History: His parents moved while he was still in utero so he is the first generation to be born here. Geoffrey was born on a far western island where he grew up under the tutelage of his father, an expert Engraver. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To unite with his brother; and to prove his worth to the world

Ideals: Gifted. Flaws: Disease, Impulsive. Bonds: Poor, Immigrant. Occupation: Engraver

Voice: German accent

Attributes [hide]

Geoffrey Walcott, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)14 (+2) 17 (+3)16 (+3)
Skills Animal Handling +5, Deception +5
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Patrick Yorke, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has blue eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in a small mountains village. His divine abilities were realized during a raid on his village. Since then, he has sought to make the best of life.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Adventurer, Nature. Occupation: Crown-heir

Voice: Mumbles to self between sentences

Attributes [hide]

Patrick Yorke, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)18 (+4) 14 (+2)8 (-1)
Skills Athletics +3, Intimidation +1
Senses Passive Perception 12
Languages Common, Celestial, Elven, Infernal, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Richard Dayton, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a weathered and beat up set of banded mail beneath an oversized grey coat. His skin is also unnaturally pale. His white hair is slicked back into a classic pompadour. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He comes from a rich eastern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Engraver again; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Ugly. Bonds: Job, Rich. Occupation: Marshal

Voice: Cold and demanding tone

Attributes [hide]

Richard Dayton, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills Acrobatics +0, Stealth +0
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +0

Possessions: 40 pp.


Social Check DCs

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