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Advanced [show]


Thomas Gladstone, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a long, black cloak. His golden hair is thinning but still full. His eyes are brown.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with his god.

History: Thomas was born in the west. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered west to less war torn lands. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His religion dominates his actions; and doesn't want to be a bather and was forced into it by his family

Ideals: Persistence. Flaws: Insomniac, PTSD. Bonds: Religious, Family. Occupation: Bather

Voice: Ums and uhs a lot

Attributes [hide]

Thomas Gladstone, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)14 (+2) 13 (+1)8 (-1)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 11
Languages Common, Auran, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Dean Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a violet tunic with red highlights, and long white pants that bunch up around his shoes. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a dagger on it. He has a very tight haircut. His blue eyes dart from person to person.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His first spouse was a Navigator, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and marry his sister to traveling adventurers

Ideals: Philantrophist, Gifted. Bonds: Family, Job. Occupation: Bellfounder

Voice: French accent

Attributes [hide]

Dean Brandon, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)17 (+3) 11 (+0)13 (+1)
Skills Investigation +5, Perception +2
Senses Passive Perception 12
Languages Common, Infernal, Terran, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Disguise kit.


Social Check DCs


Thomas Graham, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He typically wears green cloth garments or leather armor. His golden hair is still thick. This violet eyed southerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He also is a firm believer in the manly ideal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Thomas has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Thomas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: To prove his worth to the world; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic. Flaws: Impulsive, Disease, Insomniac. Bonds: Enemies. Occupation: Architect

Voice: Soft and mumbly

Attributes [hide]

Thomas Graham, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 4 (-3)12 (+1)
Skills Insight -1, Persuasion +3
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 21000 sp. Iolite (60 gp). 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Reynard Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of flails, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. With a patchy white beard and wild white hair. He has several tiny sapphire earrings on each ear.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised in a white middle class family as the only child. Reynard was born on a far western mountains where he grew up under the tutelage of his mother, an expert Hunter. He tends to his Hunter job now, and dutifully fulfills any obligations he has.

Motivation: To find somewhere to settle down; and he'd like to take his coworkers down a peg

Ideals: Fighting, Justice. Flaws: Mundane. Bonds: Rich, Immigrant, Job. Occupation: Hunter

Voice: Spits words with contempt

Attributes [hide]

Reynard Kinsley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)14 (+2) 9 (-1)12 (+1)
Skills Persuasion +3
Senses Passive Perception 9
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Ernest Merton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears an entirely black suit with red socks and a vest with buckled shoes. His brown hair is drawn into a tight pony tail with a cross scrunchie. He has several tiny jet earrings on each ear.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gifted from a young age, Ernest studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has built up a small fortune and can afford his own way.

Motivation: To prove his worth to the world; and wants to work out more often

Ideals: Athletic, Passionate, Gifted. Flaws: Impulsive. Bonds: Rich. Occupation: Armorer

Voice: Boston accent

Attributes [hide]

Ernest Merton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 4 (-3)8 (-1) 14 (+2)11 (+0)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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