Roger Weld, Male Human [Permalink]
Personal [hide]
Description: A 6'6" northern man, he is dressed in earthy colors with a brown and blue handkerchief worn on his right side. He has styled his golden hair well, parting it to the right. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He has always had a great fascination with Human culture. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the north to a Doctor, Roger learned a great deal about his father's area of expertise. His martial abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Racist. Bonds: Job, Adventurer. Occupation: Doctor
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Everard Ashley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears very tight pants and wife beaters, though occasionally he sports a white coat. His chestnut hair is greasy and uncared for. His eyes are likewise green.
Personality: He is happy with his job as a Cartwright. He turns his eye from what people do, preferring to live and let live. He is harsh and unforgiving.
History: He comes from a rich western family. Everard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He ran away from his former home and has been making his living as a Cartwright for the past few years.
Motivation: Sabotage a competitor; and further expansion of business
Flaws: Ugly, Antagonistic. Bonds: Job, Rich, Adventurer. Occupation: Cartwright
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1000 sp. 1 Buckler.
Dean Mori, Male Human [Permalink]
Personal [hide]
Description: This man wears just a black suit. He has a penchant for wearing a ring with an oversized ruby on his left hand. He wears a wide-brimmed hat to cover his moderate length chestnut hair. He is baby faced.
Personality: Overbrimming with self-confidence, Dean isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a font of random trivia from the lore and stories he has discovered
History: He was born a particularly ugly child, much to the horror of his parents. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Rich, Slave. Occupation: Sage
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 4 Tanglefoot bags. 1 Alchemist’s fire.
Alexandre Brent, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he dresses like a well dressed Cartwright does. With bright white hair and a scraggly beard. His face is covered beneath a completely black helmet.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in the north, but his parents moved at a very young age to the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He struck the Cartwright job and began his own company from there.
Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult.
Ideals: Fighting. Bonds: Job, Attractive, Immigrant. Occupation: Cartwright
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 5 (-3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 5000 cp. Malachite (14 gp). Black pearl (700 gp). 1 Masterwork Common Ranged Weapon.
Lewis Abram, Male Human [Permalink]
Personal [hide]
Description: A 5'3" southern man, he wears light armors faded through time and improper care. His black hair is drawn into a tight pony tail with a butterfly scrunchie. He wears crescent spectacles with a black brim.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born the only child of a wealthy merchant. Through the years after Lewis was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Lewis's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he wants revenge against dire rats
Ideals: Extrovert, Entrepeneur. Flaws: Emotional, Antagonistic. Occupation: Adventurer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 10000 cp.
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