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NPC Generator

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Advanced [show]


Don Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is greasy and uncared for. His eyes are gray.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is used to getting what he wants. In part because he is a meticulous planner.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Don took refuge in the ruined castle and found the beat up club and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he seems to be bored by most things

Ideals: Professionalism. Flaws: Ugly, Antagonistic, Mundane. Bonds: Nature. Occupation: Jeweler

Voice: Sore throat, cough

Attributes [hide]

Don Pinkerton, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)9 (-1) 13 (+1)9 (-1)
Skills Acrobatics +5, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2

Possessions: 3100 sp.


Social Check DCs


Cory Stanton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a white vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his white boots flare out at the collars and is in decent physical shape. He wears a feathered hat to cover his moderate length silver hair. He has gleaming, smiling gray eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has achieved small success as a Mason.

Motivation: Human compassion; and further expansion of business

Ideals: Joker. Flaws: Disease, Racist. Bonds: Job, Military. Occupation: Mason

Voice: Speaks in third person

Attributes [hide]

Cory Stanton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)14 (+2) 15 (+2)17 (+3)
Skills Animal Handling +4, Performance +5
Senses Passive Perception 12
Languages Common, Aquan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


John Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His tied-back hair is black. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He always tries to repair and not replace. It was this mentality that drove him into the Unemployed business.

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He has had some formal poetry training, and achieved minor success. He was granted divine powers by his dying sister.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Persistence, Artistic, Gifted. Bonds: Poor, Adventurer. Occupation: Unemployed

Voice: Sore throat, cough

Attributes [hide]

John Tewksbury, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Lewis Merton, Male Human [Permalink]

Personal [hide]

Description: This man wears a tight fitting tan shirt and pants. He is muscular with a powerful set of arms. His black hair, when down, is lengthy. His gray eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Lewis enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of southern immigrants he idolized his father. His childhood dream was to be a Bellfounder, but he was a colossal failure. He struck the Blacksmith job and began his own company from there.

Motivation: Doesn't want to be a Blacksmith and was forced into it by his family; and to unite with his brother

Flaws: Hedonist. Bonds: Guardian, Immigrant, Job, Family. Occupation: Blacksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Lewis Merton, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 9 (-1)16 (+3) 14 (+2)9 (-1)
Skills History +5, Performance +1
Senses Passive Perception 12
Languages Common, Abyssal, Orc, Halfling
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 80 pp.


Social Check DCs


Rolf Allerton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green clothing when he does not wear armor. He has a moderate pudge and is not very fit. His hair is cut close to his head. His blue eyes have a joyful gleam in them most of the time.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His job bores him to no end. He has decided to make it more interesting.

History: He got into the Dilettante business at a young age. When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: He loathes his own lifestyle; and seeks redemption

Flaws: Secretive, Depressed. Bonds: Adventurer, Criminal record, Job, Poor. Occupation: Dilettante

Voice: Jittery and nervous

Attributes [hide]

Rolf Allerton, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)13 (+1) 13 (+1)16 (+3)
Skills History +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. Rock crystal (20 gp). Brown-green garnet (70 gp). White pearl (70 gp). 1 Masterwork Common Melee.


Social Check DCs

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