Thomas Staurheim, Male Human [Permalink]
Personal [hide]
Description: 5'3" and muscular, this western man is generally shirtless and showing off his tattooed chest. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His fierce gray eyes like to dwell on things.
Personality: He never swears and excessively uses polite adverbs when speaking. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Thomas lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Thomas took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. By chance he met his brother recently and the two have been together since.
Motivation: He wants revenge against dire rats; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic, Optimist, Gifted. Bonds: Adventurer, Family, Enemies. Occupation: Cook
Voice: Stutters
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp. 1 Everburning torch. 4 Acid flasks. 2 Alchemist’s fire. 2 Thunderstones.
Kyle Shipley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He wears his red hair up in a very large beehive style do. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the east his family was never financially stable. Kyle liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has worked as a Merchant like his father before him.
Motivation: He loathes his own lifestyle.
Ideals: Joker. Flaws: Cynical. Bonds: Attractive, Poor, Nature. Occupation: Merchant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.
Balimaar Cooper, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a red shirt with thin blue vertical stripes and white pants. His golden hair, when down, is lengthy. His eyes, though not visible through his cowl, are brown.
Personality: He can speak with the recently deceased. He has a small toy that he constantly fidgets with.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His psionic abilities were realized during a raid on his village. Due to his spouse's obsession with being a Ploughman they were divorced and he won custody of their daughter. He worked as a Engraver, and he later adopted a second daughter.
Motivation: He is a bit of a kleptomaniac; and wants to raise his children well
Ideals: Gifted. Flaws: Addict. Bonds: Family, Criminal record. Occupation: Engraver
Voice: Spits words with contempt
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 13 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. Fire opal pendant on a fine gold chain (700 gp). Large well-done wool tapestry (400 gp). Fire opal pendant on a fine gold chain (700 gp).
Jocelyn Tatum, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. He has a slight overbite and is overall scrawny. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are blue and he is always smoking a pipe.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born at the edge of vast mountains. Jocelyn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Professionalism. Flaws: Terse, Shy. Bonds: Nature, Adventurer. Occupation: Banker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Gnoll, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 20 pp. Sardonyx (50 gp). 1 Simple lock. 1 Silk rope.
Everard Braxton, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is braided into rings. His eyes are a pleasant gray.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Everard never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wants to have a good time and be beloved; and he wants revenge against dire rats
Ideals: Optimist. Flaws: Shy. Bonds: Poor, In love, Immigrant. Occupation: Courier
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 2 Antitoxin. 3 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!
