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Advanced [show]


Gomory Copeland, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his club. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: Gomory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He plays an instrument quite well.

History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and to find somewhere to settle down

Ideals: Extrovert, Artistic. Flaws: Mundane. Bonds: Rich. Occupation: Scribe

Voice: Speaks like tongue is numb

Attributes [hide]

Gomory Copeland, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 6 (-2)13 (+1) 10 (+0)11 (+0)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Reynard Rodney, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears many layers of old clothing at all times. He wears a top hat to hide his balding. He is baby faced.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a font of random trivia from the lore and stories he has discovered

History: Born in the north his family was never financially stable. A few years later when the west was not economically sound they moved to his current location. He now owns his own business.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Architect

Voice: Pronounces difficult words wrong

Attributes [hide]

Reynard Rodney, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)11 (+0) 15 (+2)11 (+0)
Skills Arcana +2, Deception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 70 pp.


Social Check DCs


Nicholas Livingstone, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear green clothing when he does not wear armor, and a wedding ring on his left hand. His hair is golden and curly. His amber eyes dart from person to person.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the west to a Engraver, Nicholas learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Engraver. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He wants nothing more than to rejoin the army; and further expansion of business

Flaws: Shy. Bonds: In love, Slave, Job, Enemies, Military. Occupation: Engraver

Voice: Sensual and smooth

Attributes [hide]

Nicholas Livingstone, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)14 (+2) 5 (-3)6 (-2)
Skills Intimidation +0, Nature +4
Senses Passive Perception 7
Languages Common, Goblin, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Azurite (5 gp).


Social Check DCs


Frederick Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and pastel handkerchief worn on his left side. His hair is short and chestnut. His hazel eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Frederick grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Frederick took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Meet up once more with his childhood friend; and an old rival family wants him found

Ideals: Persistence. Flaws: Antagonistic. Bonds: Adventurer, Nature, Family. Occupation: Crown-heir

Voice: Hollow voice

Attributes [hide]

Frederick Sutherland, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)14 (+2) 9 (-1)12 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 9
Languages Common, Sylvan, Terran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 3200 sp. Amethyst (130 gp). Amber (130 gp).


Social Check DCs


Gunter Spaulding, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a clover on it. He has a very tight haircut. He is very pretty but has cold, dead eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He also has developed a complete distrust of the Glassblower profession.

History: He served in the navy to pay for his family's outstanding loans. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Justice, Optimist. Flaws: Insane. Bonds: Attractive, Job, Military. Occupation: Locksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Gunter Spaulding, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 7 (-2)11 (+0) 8 (-1)14 (+2)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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