John Shipley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a tight fitting blue shirt and pants. He wears his auburn hair up. He has blue eyes.
Personality: He is irascible and easily irritated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: John lived on a farm with his father, near the main road leading to a nearby town. There was a wharf not far from home where he often wandered off to fish. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to raise his children well.
Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Family, Nature. Occupation: Banker
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Norman Moreno, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a yellow costume with the symbols of luck on his torso. He has wavy red hair. His violet eyes have a joyful gleam in them most of the time.
Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. Flattery will make him almost putty in your hands.
History: Norman was born the youngest of three triplets. A gifted student he started as a Dilettante, but he got bored and became a Locksmith. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Many goblins want him driven away; and his spouse's relatives view him with great suspicion
Flaws: Selfish. Bonds: Job, Family, Adventurer, Enemies. Occupation: Locksmith
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Odo Blankley, Male Human [Permalink]
Personal [hide]
Description: 5'8" and muscular, this southern man wears a fine chain shirt which he covers with violet colored cloaks and clothing. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was taken from his home at a very young age. He ran away from his former home and has been making his living as a Miller for the past few years.
Motivation: He is currently in port desperately looking for someone to get him out; and to prove his worth to the world
Ideals: Athletic, Disciplined, Artistic. Flaws: Impulsive. Bonds: Slave. Occupation: Miller
Voice: High pitched, excited
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 200 gp.
Ralf Carlisle, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has no hair. His gray unseeing eyes seem to look past you.
Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born on a small isolated farm. He helped his father out around the business and became quite the natural. He's also a talented Performer, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and expand his business
Flaws: Ugly, Disease, Forgetful. Bonds: Job, Nature. Occupation: Fortune-teller
Voice: American accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1700 sp. 1 Banded mail. 1 Half-Plate.
Hugh Hayley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he very much looks the part of a Weaver. His golden hair is slicked back into a classic pompadour. His green eyes dart from person to person.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Hugh was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. He tends to his Weaver job now, and dutifully fulfills any obligations he has.
Motivation: An old rival family wants him found.
Ideals: Fighting. Bonds: Job, Attractive, Nature, Family. Occupation: Weaver
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 18 (+4) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Druidic, Auran, Elven, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
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