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NPC Generator

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Advanced [show]


Alexandre Blyth, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing a long, yellow, dusty cloak. He has a long brown beard with little hanging trinkets. His eyes, though not visible through his cowl, are gray.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in a small desert village. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: Many orcs want him driven away; and wants to open a new tavern

Ideals: Athletic, Joker. Bonds: Attractive, Nature, Job, Enemies. Occupation: Jeweler

Voice: Jamaican accent

Attributes [hide]

Alexandre Blyth, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)12 (+1) 16 (+3)12 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1600 sp. 1 Chain shirt. 1 Masterwork Light wooden shield. 1 Masterwork Heavy steel shield.


Social Check DCs


Trym Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an entirely white suit with yellow socks and a vest with buckled shoes. He has wavy white hair. He wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He can't help but pocket interesting objects he comes across

History: Trym hails from a village terrorized by illithids. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: An old rival family wants him found; and regain custody of his son

Flaws: Depressed. Bonds: Criminal record, Enemies, Adventurer, Family. Occupation: Assassin

Voice: Scratchy, weak

Attributes [hide]

Trym Beckwith, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)12 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Blue star sapphire (600 gp). Red garnet (150 gp). Red-brown spinel (150 gp).


Social Check DCs


Arnold Garrick, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a tight fitting white shirt and pants. His hair is white and curly. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. A true patriot, Arnold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born the only child of a wealthy merchant. His mother was a soldier and died while he was still young. Arnold was left his mother's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Merchant.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Entrepeneur. Bonds: Poor, Job, Military. Occupation: Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Arnold Garrick, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 10 (+0)12 (+1) 12 (+1)13 (+1)
Skills Nature +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 800 sp.


Social Check DCs


Anselm Cason, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His hair is black and very short. His eyes are likewise amber.

Personality: While he acts the brute, he is far gentler than he would appear. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved from fad to fad and when he turned 15 he discovered poetry. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is wracked by social anxiety; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Logical. Flaws: Fearful. Bonds: Slave. Occupation: Shepherd

Voice: Creaky witch voice

Attributes [hide]

Anselm Cason, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)11 (+0) 8 (-1)16 (+3)
Skills Arcana +2, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. Pink pearl (80 gp). Azurite (11 gp). Amber (80 gp).


Social Check DCs


Nicholas Wharton, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fighting clothing, which leaves very little to the imagination. He has moderate length chestnut hair. His brown unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 8 years old his parents immigrated from the west. Cursed with unlife at a very young age, Nicholas has worked very hard to control his curse. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicholas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and marry his brother to traveling adventurers

Ideals: Fighting, Justice. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Navigator

Voice: Sounds elderly

Attributes [hide]

Nicholas Wharton, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)8 (-1) 14 (+2)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 20000 cp.


Social Check DCs

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