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NPC Generator

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Advanced [show]


Clerebold Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of scimitars on his belt, each one with a opal on the hilt. He wears his golden hair down. His blue unseeing eyes seem to look past you.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. Clerebold is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a criminal king-pin and mafia family He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Rich, Family, Criminal record. Occupation: Layabout

Voice: Low range voice

Attributes [hide]

Clerebold Birkenhead, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)10 (+0) 10 (+0)18 (+4)
Skills Athletics +3, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Peter Hampton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is typically in his Marshal uniform. His auburn hair is knotted and matted. His green eyes are slightly larger than normal.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the north, but his parents moved at a very young age to the east. A gifted student he started as a Shoemaker, but he got bored and became a Marshal. He moves from town to town, unable to find a place to settle.

Motivation: Marry his brother to traveling adventurers.

Flaws: Ugly, Impulsive. Bonds: Job, Family, Immigrant. Occupation: Marshal

Voice: Sleepy voice

Attributes [hide]

Peter Hampton, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)16 (+3) 11 (+0)14 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Goblin, Giant, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


William Southey, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair is lengthy and is close to two feet long. His eyes are a pleasant gray.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. William took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic, Racist. Bonds: Rich, Nature. Occupation: Scribe

Voice: Middle-eastern accent

Attributes [hide]

William Southey, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)16 (+3) 15 (+2)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Auran, Terran, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20000 cp. Amber (150 gp). Deep blue spinel (400 gp). Hematite (10 gp).


Social Check DCs


Theobald Pickering, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this eastern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With bright auburn hair and a scraggly beard. His face is covered beneath a completely black helmet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was raised in a white middle class family as the only child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable.

Ideals: Athletic. Flaws: Insane, Mundane. Bonds: Guardian, Criminal record. Occupation: Body Guard

Voice: Laughs frequently while speaking

Attributes [hide]

Theobald Pickering, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)7 (-2) 6 (-2)14 (+2)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 700 sp. Freshwater pearl (8 gp). Banded agate (8 gp).


Social Check DCs


Miles Woods, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. His brown hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Sage business at a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.

Motivation: Many illithids want him driven away; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Job, Adventurer, Enemies. Occupation: Sage

Voice: Posh accent

Attributes [hide]

Miles Woods, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)8 (-1) 6 (-2)13 (+1)
Skills Investigation +1, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. 1 Chain shirt. 1 Masterwork Heavy wooden shield.


Social Check DCs

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