Randal Ogden, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Locksmith. He has a long black beard with little hanging trinkets. His skin is flawless and his green eyes scan people very quickly.
Personality: Aggressive, abrasive, and angry, Randal embodies much of what other species detest in the Humans. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Randal was born with his mother's beautiful face. He has had some formal poetry training, and achieved minor success. He struck the Locksmith job and began his own company from there.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he's repulsed by the pc
Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Attractive, Job, Criminal record. Occupation: Locksmith
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 18 (+4) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Gilbert Bentley, Male Human [Permalink]
Personal [hide]
Description: He wears just a yellow suit, and carries lances. His silver hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Rich, Military. Occupation: Slave Trader
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Infernal, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.
Randal Huxley, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He is physically well-built. His hair is always cut to a buzz. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is calm most of the time but flees social interaction. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Born to a poor family in the city he treasured whatever gifts he got. He was taken as a slave by a traveling circus and forced to perform He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and a deep hatred of brigands
Flaws: Shy. Bonds: Poor, Attractive, Enemies, Slave, Adventurer. Occupation: Knight
Voice: Breathy voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 7 (-2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +5
Possessions: 10 pp. 1 Masterwork Common Ranged Weapon.
Hunter Blythe, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is slicked back into a classic pompadour. He has a dull look in his amber eyes.
Personality: Hunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is a bit of a xeno-phobe, disliking non-Humans.
History: Hunter was born with his father's beautiful face. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has never given up on his painting dream.
Motivation: A strong sense of loyalty to Human people; and to end his boredom
Ideals: Artistic. Flaws: Racist, Mundane. Bonds: Attractive, Rich. Occupation: Merchant
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 33000 sp. Moonstone (50 gp).
Kyle Stansfield, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He plays an instrument quite well.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal singing training, and achieved minor success. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved; and wants to have a good time and be beloved
Ideals: Fighting, Athletic, Optimist, Artistic. Flaws: Disease. Occupation: Bellfounder
Voice: Whispers
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
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