Bertram Dayton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears very tight pants and wife beaters, though occasionally he sports a black coat and is in decent physical shape. His red hair is greasy and uncared for. He has gleaming, smiling brown eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He never wears the same outfit twice, unless he absolutely has to.
History: Born to a Butcher, his mother struggled to pay the bills. There was a wharf not far from home where he often wandered off to fish. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Painter
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Masterwork Common Melee.
Charles Asheton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a flattop hair cut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is business-like. He takes instructions and follows them to the letter. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born at the edge of vast plains. Charles was born on a far western plains where he grew up under the tutelage of his father, an expert Mortician. He left for the west, certain he would find work there.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and someone believes him a fraud
Ideals: Professionalism, Joker. Bonds: Nature, Immigrant, Enemies. Occupation: Mortician
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Infernal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp. Red garnet (90 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
John Remington, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.
Personality: He is witty, but his monotone delivery comes off as unnerving He is afraid of women and trembles around them
History: When he was but 5 years old his parents immigrated from the east. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He moves from town to town, unable to find a place to settle.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Shy. Bonds: Immigrant, Adventurer. Occupation: Seamstress
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 5 (-3) | 13 (+1) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Terran, Orc
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 400 gp.
Kody Clive, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears baggy black pantaloons and a white scarf. His black hair is braided into rings. His amber eyes are passionate and lively.
Personality: Abrasive and pushy, he has a hard time making friends. He does not trust anyone and sleeps with one eye open.
History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To get a good night's sleep.
Flaws: Ugly, Antagonistic, Insomniac. Bonds: Poor, Nature. Occupation: Barkeep
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Rolf Kimberley, Male Human [Permalink]
Personal [hide]
Description: He has a large brown mantle and cape that has been intricately interwoven into his black robe. His black hair is kept up in a ponytail inside a wide-brimmed hat. He has several tiny amber earrings on each ear.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born on a small isolated farm. Through the years after Rolf was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Rolf's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.
Motivation: He is compelled to act according to his religious beliefs; and money/treasure
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Religious, Nature. Occupation: Scribe
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 7 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 700 sp. 1 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!
