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NPC Generator

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Advanced [show]


Raymond Blankley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is dressed in a clean brown cloak covering his clean studded leather. His blonde hair is kept up in a ponytail inside a broad hat. His fierce blue eyes like to dwell on things.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a great chef.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels kind of lost in life; and he wants to meet his childhood hero

Ideals: Gifted, Artistic. Flaws: Antagonistic, Depressed. Bonds: Adventurer. Occupation: Spy

Voice: Prounounces S like Z

Attributes [hide]

Raymond Blankley, Male Human Fighter 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)16 (+3) 9 (-1)12 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common, Auran, Dwarven, Ignan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: Eye agate (4 gp). Violet garnet (1200 gp). Lapis lazuli (4 gp).


Social Check DCs


Percival Westcott, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a well pressed and immaculate suit (or dress). His long blonde hair reaches down to his waist. He is very pretty but has cold, dead eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He has set out to sabotage the competition.

Motivation: He is greedy.

Ideals: Persistence, Gifted. Bonds: Attractive, Job, Rich. Occupation: Dilettante

Voice: Scandinavian accent

Attributes [hide]

Percival Westcott, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)5 (-3) 14 (+2)7 (-2)
Skills Arcana -1, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Masterwork studded leather. 1 Darkwood Buckler. 1 Chain shirt. 1 Breastplate.


Social Check DCs


Ralf Wharton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He sports blue clothing, slightly heavier than average wear. His hair is cut close to his head. His amber unseeing eyes seem to look past you.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born to a criminal king-pin and mafia family A freak accident while working with his Blacksmith mother left him crippled. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted, Artistic. Flaws: Disease, Depressed. Bonds: Criminal record. Occupation: Shoemaker

Voice: Dutch accent

Attributes [hide]

Ralf Wharton, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)9 (-1) 7 (-2)10 (+0)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Red garnet (110 gp). Moss agate (11 gp). Golden pearl (110 gp). 1 Darkwood Buckler. 1 Chain shirt.


Social Check DCs


Gomory Lancaster, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his brown hair in a pixie cut. His amber eyes dart from person to person.

Personality: Prone to second guessing himself, he comes off as nervous. He is a ruthless business man, a trait he acquired from his father.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and retire the richest man in the north

Ideals: Athletic, Entrepeneur. Flaws: Shy, Disease. Bonds: Rich. Occupation: Dilettante

Voice: Slow speaker

Attributes [hide]

Gomory Lancaster, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)9 (-1) 15 (+2)16 (+3)
Skills Intimidation +5, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gomory Birkenhead, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has the majority of his body covered in plate. His hair is short and white. He is baby faced.

Personality: He is a Jeweler first and foremost. He believes firmly that knowledge should be universal. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved out west to avoid the crime he committed. He has achieved small success as a Jeweler.

Motivation: Expand his business.

Flaws: Disease. Bonds: Immigrant, Job, Criminal record. Occupation: Jeweler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gomory Birkenhead, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)10 (+0) 11 (+0)11 (+0)
Skills Deception +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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