Charles Winchester, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His silver hair is lengthy. His eyes are green and beady.
Personality: Aggressive, abrasive, and angry, Charles embodies much of what other species detest in the Humans. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He then took over the family business and is one of the better Gardener for hire.
Motivation: He's repulsed by the PC; and to be a ploughman again
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: In love, Job. Occupation: Gardener
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4
Possessions: Black pearl (1200 gp). Bloodstone (40 gp). Jasper (40 gp). 1 Minor magic item.
Gerard Quinton, Male Human [Permalink]
Personal [hide]
Description: A 5'4" eastern man, he wears a faded coat and loose pants complete with broad hat. His silver hair is smooth and relatively long. His gray eyes lackadaisically let the world flow into them.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Gifted from a young age, Gerard studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: He feels threatened by others; and to reunite with his old friends
Ideals: Disciplined, Gifted. Flaws: Forgetful, Fearful. Bonds: Adventurer. Occupation: Cook
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 2400 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Gilbert Wedgwood, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears grey painted combat armor at almost all times. His hair, while still mostly white, has prominent grey streaks. He has gleaming, smiling brown eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has never given up on his singing dream.
Motivation: Wishes to resurrect an old love.
Ideals: Persistence, Artistic. Bonds: Military, In love. Occupation: Server
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Undercommon, Terran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 pp.
Charles Marleigh, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and very much looks the part of a Unemployed. His skin is also unnaturally pale. His hair is cut close to his head. His green eyes lackadaisically let the world flow into them.
Personality: Confrontational and typically high on some drug or another. He is a bit of a xeno-phobe, disliking non-Humans.
History: When he was but 8 years old his parents immigrated from the south. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Unemployed job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Addict, Racist. Bonds: Job, Immigrant. Occupation: Unemployed
Voice: High pitched, excited
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 8 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 70 pp.
Rolf Ogden, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears a red collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He has a small bristly mustache and wavy chestnut hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Rolf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He has achieved small success as a Unemployed.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Poor, Job. Occupation: Unemployed
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Cloth of gold vestments (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
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