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NPC Generator

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Advanced [show]


Aldous Law, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Aldous was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. After coming to the age of reason, Aldous took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Architect job and began his own company from there.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Fearful, Antagonistic. Bonds: Job, Poor. Occupation: Architect

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aldous Law, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)14 (+2) 16 (+3)11 (+0)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Undercommon, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +5

Possessions: 100 gp. 7 Acid flasks. 1 Thunderstones.


Social Check DCs


Bertram Soames, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing the road beaten gear of a warrior. He has no hair. His eyes, though not visible through his cowl, are green.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born a particularly ugly child, much to the horror of his parents. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Rich, Adventurer. Occupation: Interpreter

Voice: Creaky witch voice

Attributes [hide]

Bertram Soames, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)16 (+3) 13 (+1)10 (+0)
Skills Stealth +4
Senses Passive Perception 11
Languages Common, Auran, Undercommon, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Balimaar Oakes, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is kept up in a ponytail inside a broad hat. He has gleaming, smiling amber eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has all his life been fascinated with music.

History: When he was but 5 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Emotional. Bonds: Attractive, Immigrant. Occupation: Barkeep

Voice: Jamaican accent

Attributes [hide]

Balimaar Oakes, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)13 (+1) 15 (+2)14 (+2)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 25000 sp. 1 Minor magic item.


Social Check DCs


Ralf Harley, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he prefers to wear flannel. He sports a flattop hair cut. He has gleaming, smiling gray eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a minor phobia of water and hates getting wet.

History: He got into the Jeweler business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He then took over the family business and is one of the better Jeweler for hire.

Motivation: To reunite with his absent father; and balancing his hectic life and new jeweler responsibilities is difficult

Flaws: Antagonistic, Fearful, PTSD. Bonds: Job, Family. Occupation: Jeweler

Voice: Russian accent

Attributes [hide]

Ralf Harley, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)13 (+1) 16 (+3)10 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 50 pp. 1 Half-Plate.


Social Check DCs


John Hastings, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He wears tattered old clothes. He has a small bristly mustache and wavy chestnut hair. His eyes are brown and he is always smoking a pipe.

Personality: He will rave to anyone who will listen. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he is greedy

Ideals: Justice. Flaws: Ugly, Insane, Disease. Bonds: Rich. Occupation: Courier

Voice: Uses sign language

Attributes [hide]

John Hastings, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)16 (+3) 14 (+2)7 (-2)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 12
Languages Common, Infernal, Abyssal, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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