Kyle Tinley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple green robe with brown stripes complete with hood. His blonde hair is heavily combed to the right. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He believes the world needs to unite to get rid of giants once and for all.
History: He was born in the east. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and expand his business
Bonds: Attractive, Job, Enemies, Immigrant, Nature. Occupation: Fletcher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.
Everard Elton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'6" and wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His ears are large.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Blacksmith arts, while his father instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and a need for knowledge about a nearby landmark
Flaws: Ugly, Impulsive. Bonds: Enemies, Rich, Adventurer. Occupation: Blacksmith
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2100 sp.
Nicholas Astley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a white armored body suit, with a simple brown line shooting up and back down. His hair is short and silver. He has several tiny ruby earrings on each ear.
Personality: Prone to second guessing himself, he comes off as nervous. He does not believe in violence as a means to an end. He is a dedicated Gardener but believes his peers are too gung-ho.
History: He got into the Gardener business at a young age. He was an apprentice working in his mother's forge. He became a Gardener soon after.
Motivation: Further expansion of business; and to be a cook again
Ideals: Pacifist. Flaws: Shy. Bonds: Rich, Job. Occupation: Gardener
Voice: Breathy voice
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 13 (+1) | 10 (+0) | 6 (-2) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp.
Trey Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears many layers of old clothing at all times. His blonde hair is knotted and matted. His fierce gray eyes like to dwell on things.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is frequently practicing swordplay.
History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. He has achieved small success as a Roofer.
Motivation: To get a good night's sleep; and to be a shepherd again
Ideals: Justice. Flaws: Ugly, Insomniac. Bonds: Poor, Military, Job. Occupation: Roofer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Roger Kendall, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor. His silver hair is still thick. His green eyes are slightly larger than normal.
Personality: He has a massive crush on the younger sibling of the Doctor who has hired him part-time. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Roger grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Roger. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is a bit of a kleptomaniac.
Bonds: Has a crush, Adventurer, Immigrant, Criminal record. Occupation: Doctor
Voice: Low range voice
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 20 pp.
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