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NPC Generator

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Advanced [show]


Everard Prescott, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a pastel cloak and cross-gartered grey stockings. He wears his golden hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. Through the years after Everard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Everard's mother didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Many gnolls want him driven away; and he's repulsed by the pc

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Adventurer, Enemies. Occupation: Locksmith

Voice: Loud with bravado

Attributes [hide]

Everard Prescott, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 12 (+1)15 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Rolf Winchester, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears bulky tan painted plate armor. His brown hair is styled in orderly dreadlocks. He has violet eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a Bookbinder, his mother struggled to pay the bills. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He wants revenge against gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Opinionated, Joker. Bonds: Poor, Criminal record, Enemies. Occupation: Jeweler

Voice: Raspy

Attributes [hide]

Rolf Winchester, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2600 sp.


Social Check DCs


John Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a simple white robe with grey stripes complete with hood. His white hair is kept up in a ponytail inside a broad hat. He wears large thick round spectacles.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born several months after his mother was called into army service. Over the years he perfected his riding and shooting skills. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Flaws: Ugly, Shy. Bonds: Enemies, Military, Nature. Occupation: Miller

Voice: American accent

Attributes [hide]

John Bradshaw, Male Human Fighter 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 8 (-1)15 (+2) 16 (+3)13 (+1)
Skills Animal Handling +6, Deception +4
Senses Passive Perception 13
Languages Common, Giant, Terran
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Kody Clayden, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He is renowned for his bright yellow suits and hats. His hair, while still mostly silver, has prominent grey streaks. His eyes are gray and catlike.

Personality: He is very quiet and rarely speaks above a whisper. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a poor family in the city he treasured whatever gifts he got. When Kody reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Herbalist and was forced into it by his family.

Flaws: Shy. Bonds: Family, Poor, Military. Occupation: Herbalist

Voice: Whispers

Attributes [hide]

Kody Clayden, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)15 (+2) 13 (+1)10 (+0)
Skills Insight +3, Nature +4
Senses Passive Perception 11
Languages Common, Giant, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Anselm Home, Male Human [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his greatsword always slung over his shoulder. His skin is fair and his fingers are delicate and long. His black hair is braided into rings. His eyes are violet.

Personality: Prone to second guessing himself, he comes off as nervous. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world

Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Nature, Military. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

Anselm Home, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 9 (-1)17 (+3) 13 (+1)9 (-1)
Skills Acrobatics +0, Animal Handling +3
Senses Passive Perception 11
Languages Common, Aquan, Draconic, Terran
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs

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