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Advanced [show]


Norman Payton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears green cloth garments or leather armor. His red hair is cut jaggedly and amateurishly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: His tongue was cut out and he uses sign language. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of northern immigrants he idolized his father. In his 10th year, his parents were killed by a goblins raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Immigrant, Enemies. Occupation: Carpenter

Voice: Sensual and smooth

Attributes [hide]

Norman Payton, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)9 (-1) 12 (+1)13 (+1)
Skills History +1, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 20000 sp. Embroidered and bejeweled glove (1000 gp). Gold dragon comb with red garnet eye (400 gp).


Social Check DCs


Randal Dayton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a white costume with the symbols of magic on his torso. His hair is cut close to his head. His gray eyes dart from person to person to random spaces in the air.

Personality: He is very quiet and rarely speaks above a whisper. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Randal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. After a long history of fighting, Randal and his spouse have recently divorced.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Flaws: Shy, Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Servant

Voice: Slurs words

Attributes [hide]

Randal Dayton, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)11 (+0) 8 (-1)12 (+1)
Skills Insight +1, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 16000 cp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Gerald Thorpe, Male Human [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a green scarf. He carries with him a set of whips on his belt, each one with a aquamarine on the hilt. He wears a feathered hat to cover his moderate length auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gerald was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He tends to his Brewer job now, and dutifully fulfills any obligations he has.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Ideals: Fighting. Flaws: Insane, Sensitive. Bonds: Rich, Job. Occupation: Brewer

Voice: Scratchy, weak

Attributes [hide]

Gerald Thorpe, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 16 (+3)11 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Simon Hartford, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this southern man has the majority of his body covered in plate. His chestnut hair is unkempt and raggedy. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his father's forge. He struck the Miller job and began his own company from there.

Motivation: Sabotage a competitor; and to be a brewer again

Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Job. Occupation: Miller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Simon Hartford, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Small steel mirror. 1 Hourglass.


Social Check DCs


Ralf Soames, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His black hair, when down, is lengthy. His gray eyes lackadaisically let the world flow into them.

Personality: He is very quiet and rarely speaks above a whisper. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Ralf's homeland. Ralf decided to take the middle way and become a bodyguard. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Immigrant, Family. Occupation: Healer

Voice: Slurs words

Attributes [hide]

Ralf Soames, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)8 (-1) 17 (+3)14 (+2)
Skills Performance +4, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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