Gerard Compton, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His hair is auburn and curly. He is baby faced.
Personality: He is very quiet and rarely speaks above a whisper. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Gerard was born in the north. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered north to less war torn lands. He has been saving his money to try and buy his sister's freedom.
Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion
Ideals: Artistic, Persistence. Flaws: Shy, PTSD. Bonds: Family. Occupation: Fletcher
Voice: Australian accent
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Auran, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. Citrine (60 gp). Golden yellow topaz (1100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Charles Yardley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He is wearing a long, yellow, dusty cloak, and his gloved hand is found clutching a whip. His chestnut hair and beard is wavy and long. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 16th year, his parents were killed by a drow raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Entrepeneur, Philantrophist. Bonds: Enemies, Military, Adventurer. Occupation: Marshal
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 16 (+3) | 8 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: Rhodochrosite (5 gp). Jasper (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Geoffrey Tattersall, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male very much looks the part of a Apothecary. He is tall, broad shouldered and powerfully built. His auburn hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He is harsh and unforgiving.
History: He was born to a criminal king-pin and mafia family His childhood dream was to be a Map Maker, but he was a colossal failure. He has drifted from career to career and currently works as a Apothecary.
Motivation: He is a bit of a kleptomaniac.
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Attractive, Criminal record. Occupation: Apothecary
Voice: Australian accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 200 gp. Coral (70 gp). Star rose quartz (70 gp).
Don Sharps, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair has been sun bleached extensively. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with finding treasure.
History: Born in the west his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Athletic, Entrepeneur. Flaws: Addict, Shy. Bonds: Adventurer, Poor. Occupation: Adventurer
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 10 (+0) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Frederick Ainsley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear blue pants and tee shirts. His golden hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.
Personality: He is irascible and easily irritated. He is skeptical of what others tell him and is slow to trust.
History: He comes from a rich northern family. He has had some formal singing training, and achieved minor success. He now mingles about in high society.
Motivation: He is greedy; and money/treasure
Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Rich. Occupation: Performer
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
Possessions: Iolite (80 gp). Violet garnet (1100 gp). Banded agate (13 gp). Moss agate (13 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
