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NPC Generator

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Advanced [show]


Percival Stanford, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears tattered old clothes. He is tall, broad shouldered and powerfully built. His hair is always cut to a buzz. His hazel eyes peer out from beneath his deerstalker grey hat.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the south his family was never financially stable. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Tailor

Voice: Whispers

Attributes [hide]

Percival Stanford, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)13 (+1) 15 (+2)15 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Charles Clifford, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown cloak and cross-gartered tan stockings. His chestnut hair is lengthy. His thin eyebrows rest above his beady brown eyes.

Personality: Always inclined to offer people food he seems plenty friendly. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Charles was born in the south. At a young age he loved to build and create. In his 10th year, his parents were killed by a drow raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Philantrophist, Persistence. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Gardener

Voice: Rhymes sentences (sorry)

Attributes [hide]

Charles Clifford, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 10 (+0)11 (+0) 13 (+1)17 (+3)
Skills History +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 400 gp.


Social Check DCs


Alexandre Brandon, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman and is in decent physical shape. His white hair is drawn into a tight pony tail with a dagger scrunchie. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Alexandre is combative with any and all who dare try his patience in the slightest.

History: The child of western immigrants he idolized his father. When Alexandre reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist, Justice. Bonds: Rich, Immigrant, Military. Occupation: Priest

Voice: Scratchy, weak

Attributes [hide]

Alexandre Brandon, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)16 (+3) 11 (+0)14 (+2)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 10
Languages Common, Goblin, Undercommon, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Nicholas Ogden, Male Human [Permalink]

Personal [hide]

Description: This western man dresses like a well dressed Painter does. His clothes are grease stained in places. His auburn hair is matted, messy, and big. He wears an eyepatch.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a Marshal, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Painter job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and balancing his hectic life and new painter responsibilities is difficult

Flaws: Ugly, Terse. Bonds: Job, Poor, Immigrant. Occupation: Painter

Voice: Rolls R's

Attributes [hide]

Nicholas Ogden, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 16 (+3)12 (+1) 16 (+3)9 (-1)
Skills History +3, Performance +1
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 1700 sp. Blue quartz (16 gp).


Social Check DCs


Dustin Clive, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tan leather gloves, a tan jacket, and tight pants. His hair is red and curly. His green unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Sold as a small child to a brothel owner, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dustin took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. Being a Shipwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Justice. Flaws: Disease. Bonds: Criminal record, Mentor, Nature. Occupation: Shipwright

Voice: Booming voice

Attributes [hide]

Dustin Clive, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills History +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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