Anselm Burton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'0" and wears dark leathers with embroidery. His brown hair is smooth and relatively long. He has gleaming, smiling violet eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Anselm was born with his mother's beautiful face. From there he went from mercenary job to mercenary job. After a long history of fighting, Anselm and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs; and to reunite with his old friends
Flaws: Shy, Antagonistic. Bonds: Attractive, Adventurer, Religious. Occupation: Painter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 7 (-2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 4 Alchemist’s fire.
Peter Wellington, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears bulky violet painted plate armor. His blonde hair is braided into rings. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is afraid of women and trembles around them
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Peter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Peter decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Ideals: Gifted. Flaws: Emotional, Shy. Bonds: Attractive, Criminal record. Occupation: Map Maker
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
Possessions: 20 pp. 1 Minor magic item. 1 Minor magic item.
Anselm Wellington, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is generally shirtless and showing off his tattooed chest. His long auburn hair is drawn into a two foot long braid. His gray eyes dart from person to person to random spaces in the air.
Personality: Always inclined to offer people food he seems plenty friendly. He never wears the same outfit twice, unless he absolutely has to.
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anselm took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He has never given up on his music dream.
Motivation: Regain custody of his son; and find a way to reverse the transformation of his sister
Ideals: Athletic, Philantrophist, Artistic. Bonds: Nature, Family. Occupation: Painter
Voice: Russian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Don Thornton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is long and unkept. His amber eyes peer out from beneath his broad brown hat.
Personality: Stoic and calm, he prefers to meditate than take action. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: When he was but 7 years old his parents immigrated from the north. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Immigrant, Job, Adventurer. Occupation: Masseuse
Voice: Russian accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
Possessions: Cloth of gold vestments (130 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Masterwork Common Melee.
Godfrey Alby, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'1" and wears light armors faded through time and improper care. His left leg appears badly burned and disfigured. His blonde hair is smooth and relatively long. He has hazel eyes and a grey hat with a yellow feather.
Personality: Godfrey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also hits on women, regardless of circumstances.
History: The child of eastern immigrants he idolized his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. He left for the east, certain he would find work there.
Motivation: Wants a kiss; and he has a crush on the local butcher
Ideals: Impeccable. Bonds: Has a crush, Immigrant. Occupation: Courier
Voice: Russian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2600 sp. Amber (70 gp). Tiger eye turquoise (5 gp). Lapis lazuli (5 gp).
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Their contribution stands as a beacon of hope for all adventurers!