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NPC Generator

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Advanced [show]


Rolf Ashley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a top hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: His tongue was cut out and he uses sign language. He is obsessed with a lost civilization.

History: Rolf was born the youngest of three triplets. His childhood dream was to be a Tanner, but he was a colossal failure. He became a Fortune-teller soon after.

Motivation: Meet up once more with his childhood friend; and wants to open a new tavern

Flaws: Disease. Bonds: Adventurer, Attractive, Family, Job. Occupation: Fortune-teller

Voice: Sore throat, cough

Attributes [hide]

Rolf Ashley, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)14 (+2) 12 (+1)16 (+3)
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2900 sp.


Social Check DCs


Kody Hartford, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and is generally well dressed albeit a few years behind the times. His left hand appears badly burned and disfigured. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his violet eyes.

Personality: He is very quiet and rarely speaks above a whisper. Further he is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Kody studied abroad. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.

Motivation: He loathes his own lifestyle.

Ideals: Gifted. Flaws: Shy, Addict. Bonds: Attractive. Occupation: Jeweler

Voice: Spits words with contempt

Attributes [hide]

Kody Hartford, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)18 (+4) 8 (-1)16 (+3)
Skills Animal Handling +1, Nature +6
Senses Passive Perception 9
Languages Common, Goblin, Elven, Gnoll, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gomory Brandon, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears brown leather gloves, a brown jacket, and tight pants. He has dyed his greying brown hair a little too much giving a sharp brown color. He has brown eyes and a brown hat with a tan feather.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a very good compulsive liar and kleptomaniac.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Cook arts, while his father instructed him in etiquette, music and courtly manner. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. After months of barely getting by, Gomory managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Meet up once more with his childhood friend; and he has decided he is irredeemable

Flaws: Racist. Bonds: Family, Criminal record, Rich, Adventurer. Occupation: Cook

Voice: Scottish accent

Attributes [hide]

Gomory Brandon, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)16 (+3) 13 (+1)10 (+0)
Skills Athletics +1, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Norman Harley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing colorful clothing, dressed as a Sculptor. His auburn hair is slicked back into a classic pompadour. He has several tiny jet earrings on each ear.

Personality: He is happy with his job as a Sculptor. He turns his eye from what people do, preferring to live and let live. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised by priests from a young age. A gifted student he started as a Junk Dealer, but he got bored and became a Sculptor. He ran away from his former home and has been making his living as a Sculptor for the past few years.

Motivation: Wants to open a new tavern; and his religion dominates his actions

Ideals: Logical. Bonds: Attractive, Rich, Job, Religious, Mentor. Occupation: Sculptor

Voice: Low range voice

Attributes [hide]

Norman Harley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)12 (+1) 11 (+0)10 (+0)
Skills Investigation +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Henry Lindsay, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this western man typically wears a sleeveless long coat of deep blue leather and dull grey iron scale mail. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His thin eyebrows rest above his beady amber eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. A true patriot, Henry would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he has decided he is irredeemable

Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Military, Criminal record. Occupation: Animal Trainer

Voice: Slow speaker

Attributes [hide]

Henry Lindsay, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)17 (+3) 7 (-2)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 8
Languages Common, Gnoll, Halfling, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 8000 sp. Brass mug with jade inlays (100 gp).


Social Check DCs

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