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Advanced [show]


Reynard Abram, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is portly but not overly obese. His head has been shaved. He has hazel eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Reynard was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Reynard's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Reynard and his spouse have recently divorced.

Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Family, Immigrant. Occupation: Doctor

Voice: Dutch accent

Attributes [hide]

Reynard Abram, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)11 (+0) 12 (+1)16 (+3)
Skills Persuasion +5, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp.


Social Check DCs


Dustin Coombs, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man sports black clothing, slightly heavier than average wear. With bright blonde hair and a scraggly beard. His eyes, though not visible through his cowl, are hazel.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. When Dustin reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels threatened by others; and meet up once more with his childhood friend

Flaws: Sensitive, Fearful. Bonds: Adventurer, Mentor, Military. Occupation: Barrister

Voice: Speaks through clenched teeth

Attributes [hide]

Dustin Coombs, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)14 (+2) 9 (-1)17 (+3)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Aquan, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Hugh Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tattered old clothes. His deerstalker hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Hugh grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Ugly, Terse, Antagonistic. Bonds: Adventurer. Occupation: Scribe

Voice: Uses sign language

Attributes [hide]

Hugh Gladstone, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)14 (+2) 9 (-1)11 (+0)
Skills Perception +1, Stealth +3
Senses Passive Perception 13
Languages Common, Undercommon, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Norman Sharps, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man is well dressed, constantly wearing a tan suit, white shirt, and brown tie. His black hair is thinning but still full. He has a dull look in his violet eyes.

Personality: He is calm most of the time but flees social interaction. He plays an instrument quite well.

History: The child of a Sellsword, who enjoyed hunting, Norman was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Norman took refuge in the ruined castle and found the beat up halberd and armor he uses now. He was granted martial powers by his dying sister.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Artistic, Gifted. Flaws: Shy, Fearful. Bonds: Nature. Occupation: Glassblower

Voice: Shortens vowels

Attributes [hide]

Norman Sharps, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)13 (+1) 16 (+3)15 (+2)
Skills Perception +5, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2800 sp.


Social Check DCs


Godfrey Anderton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is well dressed, but even with his fine clothing he looks run-down. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is mildly Human supremacist, though he does not identify as such. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly, Insomniac, Racist. Bonds: Poor, Religious. Occupation: Guard

Voice: Sleepy voice

Attributes [hide]

Godfrey Anderton, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)15 (+2) 13 (+1)17 (+3)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Gold and topaz bottle stopper cork (400 gp). 1 Thunderstones.


Social Check DCs

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