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Advanced [show]


Anthony Leighton, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a warhammer on his belt. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a clover on it. He sports a flattop hair cut. He has gleaming, smiling violet eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was always very intelligent and has formed a secret society of specialists.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Gifted. Flaws: Secretive. Bonds: Job, Slave. Occupation: Junk Dealer

Voice: Dark and ominous

Attributes [hide]

Anthony Leighton, Male Human Fighter 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)16 (+3) 12 (+1)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Celestial, Sylvan, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. Tiger eye turquoise (6 gp). Tiger eye turquoise (6 gp). Lapis lazuli (6 gp). Rhodochrosite (6 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bertram Hadley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and wears yellow trousers with blue and black striped suspenders. He wears various colorful collared shirts. He keeps his auburn hair in a pixie cut. He has a dull look in his gray eyes.

Personality: He is fixated on the number 49. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now mingles about in high society.

Motivation: He feels threatened by others; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Insane, Fearful. Bonds: Military, Criminal record, Rich. Occupation: Jeweler

Voice: Hard of hearing, loud

Attributes [hide]

Bertram Hadley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)16 (+3) 15 (+2)10 (+0)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Orc, Giant, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Red garnet (90 gp). Coral (90 gp).


Social Check DCs


Guy Darby, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He has the majority of his body covered in plate. He has a hunchback. His blonde hair is slicked back into a classic pompadour. He is baby faced.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Ugly, Sensitive, Secretive. Bonds: Rich. Occupation: Doctor

Voice: Pronounces difficult words wrong

Attributes [hide]

Guy Darby, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)6 (-2) 13 (+1)14 (+2)
Skills Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2000 sp. Hematite (15 gp). Rhodochrosite (15 gp). Jasper (50 gp).


Social Check DCs


John Colton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears tight fighting clothing, which leaves very little to the imagination. His right hand appears badly burned and disfigured. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are gray.

Personality: He is witty, but his monotone delivery comes off as unnerving He also has developed a complete distrust of the Dyer profession.

History: The child of western immigrants he idolized his father. John was born on a far western island where he grew up under the tutelage of his father, an expert Jeweler. He inherited the family business which he has now maintained for 2 years.

Motivation: Sabotage a competitor.

Ideals: Fighting, Joker. Bonds: Job, Immigrant. Occupation: Jeweler

Voice: Sore throat, cough

Attributes [hide]

John Colton, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)7 (-2) 12 (+1)15 (+2)
Skills Athletics +4, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +4

Possessions: 100 gp. Blue quartz (12 gp). Obsidian (12 gp). 1 Minor magic item.


Social Check DCs


Gilbert Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with grey socks and a vest with buckled shoes. He is physically well-built. He wears a colorful flower in his black hair. He has several tiny opal earrings on each ear.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Gilbert was born with his mother's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wishes to resurrect an old love; and doesn't want to be a weaver and was forced into it by his family

Ideals: Entrepeneur. Bonds: Attractive, Rich, Family, In love. Occupation: Weaver

Voice: Hollow voice

Attributes [hide]

Gilbert Beitz, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)14 (+2) 11 (+0)10 (+0)
Skills Insight +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Disguise kit. 1 Masterwork Thieves’ tools. 1 Crowbar.


Social Check DCs

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