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Advanced [show]


Rolf Lincoln, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and tan workpants. His shirt is white, and he wears a heavy tan leather apron most of the time. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is singed and shortened. His green eyes are slightly larger than normal.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He pushes his goals aggressively. He is also a coward if confronted.

History: Rolf hails from a village terrorized by goblins. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Revenge.

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Enemies, Rich. Occupation: Bounty Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Rolf Lincoln, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Arnold Ramsay, Male Human [Permalink]

Personal [hide]

Description: An older man who is dressed in a clean black cloak covering his clean studded leather, he is not a threatening figure. He wears his white hair up in a very large beehive style do. He wears a mask on his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is lazy and tries to find solutions quickly.

History: Arnold was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Regain custody of his son; and wants to raise his children well

Ideals: Opinionated. Flaws: Lazy. Bonds: Poor, Adventurer, Family. Occupation: Bellfounder

Voice: Soothing and warm

Attributes [hide]

Arnold Ramsay, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 15 (+2)15 (+2) 6 (-2)15 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 8
Languages Common, Gnoll, Halfling
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Solid gold idol (400 gp). Old masterpiece painting (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Vance, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a pastel cloak and cross-gartered red stockings. His brown hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He has a massive crush on the younger sibling of the Cook who has hired him part-time. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Anselm was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. Some 10 years later his spouse died after the birth of his son. Heartbroken, Anselm never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He would like to get married and retire; and a strong sense of loyalty to human people

Flaws: Racist. Bonds: Poor, Has a crush, Adventurer, In love. Occupation: Cook

Voice: Laughs frequently while speaking

Attributes [hide]

Anselm Vance, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)15 (+2) 18 (+4)18 (+4)
Skills Deception +6, Perception +6
Senses Passive Perception 16
Languages Common, Abyssal, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 4 Tanglefoot bags. 8 Acid flasks.


Social Check DCs


Gilbert Bentley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and is wearing a long, blue, dusty cloak. His left leg appears badly burned and disfigured. His hair is cut close to his head. His eyes are likewise gray.

Personality: He is business-like. He takes instructions and follows them to the letter. He invites people to come help in his community garden.

History: Gilbert was raised in a hard working conservative environment. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Sage kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Sabotage a competitor; and marry his brother to traveling adventurers

Ideals: Professionalism, Philantrophist. Bonds: Job, Criminal record, Family. Occupation: Sage

Voice: Loud with bravado

Attributes [hide]

Gilbert Bentley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)15 (+2) 15 (+2)15 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Patrick Wentworth, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is well dressed, but even with his fine clothing he looks run-down. His Stetson hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves telling others what to do and how they should feel about things. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his son.

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Rich, Family. Occupation: Assassin

Voice: Scandinavian accent

Attributes [hide]

Patrick Wentworth, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)11 (+0) 12 (+1)13 (+1)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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