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Balimaar Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and typically wears brown cloth garments or leather armor. His right hand appears badly burned and disfigured. His white hair has been sun bleached extensively. His eyes are amber and he is always smoking a pipe.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Balimaar took refuge in the old dungeon and found the beat up glaive and armor he uses now. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Balimaar never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Emotional. Bonds: Religious, Nature, In love. Occupation: Spice Merchant

Voice: Speaks with a cold

Attributes [hide]

Balimaar Wedgwood, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)14 (+2) 15 (+2)12 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5

Possessions: 300 gp. Banded agate (13 gp). Aquamarine (1000 gp). Banded agate (13 gp). White pearl (100 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Roger Axton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a blue wide-brimmed hat and blue clothes. With bright red hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an athlete and attended two major summer competitions. He never won. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To get a good night's sleep.

Ideals: Athletic. Flaws: Disease, Insomniac. Bonds: Attractive, Rich, Adventurer. Occupation: Layabout

Voice: Old thin voice

Attributes [hide]

Roger Axton, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)12 (+1) 7 (-2)9 (-1)
Skills Persuasion +1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp. Sard (50 gp).


Social Check DCs


Kody Leighton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a fancy black suit. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Kody wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kody is combative with any and all who dare try his patience in the slightest.

History: He was born in a small desert village. His family was turned out during the war. He and his family wandered south to less war torn lands. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers

Ideals: Disciplined, Justice. Flaws: PTSD. Bonds: Attractive, Nature, Family. Occupation: Bather

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kody Leighton, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 12 (+1)16 (+3) 11 (+0)14 (+2)
Skills Medicine +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Orc, Goblin, Auran
Attacks Melee -1 / 1d8-3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. Golden yellow topaz (400 gp). White pearl (80 gp). 1 Masterwork Musical instrument. 1 Disguise kit.


Social Check DCs


Trym Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears skinny pants and wears a black and blue robe with the hood down. He wears a top hat to hide his balding. His eyes are a pleasant green.

Personality: Prone to second guessing himself, he comes off as nervous. Trym enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Healer for the past few years.

Motivation: To be a Priest again; and expand his business

Flaws: Shy, Hedonist. Bonds: Rich, Job. Occupation: Healer

Voice: Gruff and masculine

Attributes [hide]

Trym Jacobs, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)9 (-1) 11 (+0)10 (+0)
Skills Insight +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 8000 cp.


Social Check DCs


Anselm Ridley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears tight fighting clothing, which leaves very little to the imagination, and is pretty ugly. His red hair and beard is wavy and long. He has gleaming, smiling hazel eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and to clean up the streets

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Guardian, Slave. Occupation: Body Guard

Voice: Middle-eastern accent

Attributes [hide]

Anselm Ridley, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 13 (+1)16 (+3)
Skills Deception +5, History +4
Senses Passive Perception 11
Languages Common, Infernal, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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