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NPC Generator

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Advanced [show]


Theodoric Coombs, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is typically in his Ruler uniform. He has a very tight haircut. His fierce green eyes like to dwell on things.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the east his family was never financially stable. Cursed with a spirit at a very young age, Theodoric has worked very hard to control his curse. He has drifted from career to career and currently works as a Ruler.

Motivation: To be a Adventurer again; and wants to open a new tavern

Flaws: Mundane, Disease. Bonds: Job, Poor, Slave. Occupation: Ruler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Theodoric Coombs, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)13 (+1) 12 (+1)9 (-1)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Chrysoprase (70 gp).


Social Check DCs


Gilbert Kinsley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has a long black beard with little hanging trinkets. He has green eyes and a tan hat with a brown feather.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with a lost civilization.

History: Born in the north to a Dyer, Gilbert learned a great deal about his father's area of expertise. His first spouse was a Jeweler, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Job, Family. Occupation: Dyer

Voice: American accent

Attributes [hide]

Gilbert Kinsley, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)11 (+0) 8 (-1)11 (+0)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Cory Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing colorful clothing, dressed as a Animal Trainer. His golden hair is lengthy. His eyes are a pleasant hazel.

Personality: He can speak with the recently deceased. Animals are drawn to him, and he is able to talk to them.

History: He was born on a small isolated farm. Cory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to trick people and travel the world for free.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Athletic, Gifted. Flaws: Fearful. Bonds: Nature, Criminal record. Occupation: Animal Trainer

Voice: Creaky witch voice

Attributes [hide]

Cory Tewksbury, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)11 (+0) 17 (+3)11 (+0)
Skills Performance +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 7000 cp. Hematite (14 gp). Deep blue spinel (500 gp).


Social Check DCs


Patrick Hayden, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He wears a deerstalker hat to cover his moderate length chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to loving parents in a slum to the west. Like his mother and his sister before him, after school he went straight into learning to become a Mercenary. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He wants revenge against giants; and someone believes him a fraud

Ideals: Fighting. Flaws: Insomniac. Bonds: Enemies, In love, Poor, Job. Occupation: Mercenary

Voice: Old thin voice

Attributes [hide]

Patrick Hayden, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)16 (+3) 10 (+0)11 (+0)
Skills Athletics +6, Investigation +5
Senses Passive Perception 10
Languages Common, Infernal, Aquan, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +5

Possessions: 2200 sp.


Social Check DCs


Balimaar Darlington, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. His black hair, when down, is lengthy. He has gray eyes.

Personality: He is overprotective of those who hire his services. He has a habit of throwing himself into exceedingly dangerous situations.

History: Balimaar was raised in a hard working conservative environment. His mother was a mechanic, and taught him how to fix just about anything. He's also a talented Seamstress, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Persistence. Flaws: Impulsive. Bonds: Guardian, Job. Occupation: Assassin

Voice: Sensual and smooth

Attributes [hide]

Balimaar Darlington, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills History +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). Silver comb with moonstones (700 gp).


Social Check DCs

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