Randal Walcott, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing colorful clothing, dressed as a Servant. He wears a small hat to hide his balding. He wears large thick round spectacles.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: When he was but 3 years old his parents immigrated from the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He'd like to take his coworkers down a peg; and marry his sister to traveling adventurers
Ideals: Philantrophist. Bonds: Job, Immigrant, Guardian, Family. Occupation: Servant
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 18 (+4) | 6 (-2) |
Senses Passive Perception 16
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +6
Possessions: 500 gp.
Cory Woods, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a green shirt with thin grey vertical stripes and yellow pants, marred by teas. His hair is always cut to a buzz. He has gleaming, smiling hazel eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was granted druidic powers by his dying brother.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Gifted, Impeccable. Flaws: Ugly, Emotional. Bonds: Poor. Occupation: Marshal
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 10 (+0) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
Possessions: 40 pp. 1 Masterwork Common Melee.
Gerard Blakeley, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a blue collared shirt and tan pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His white hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born in a small island village. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and seeks redemption
Ideals: Athletic. Flaws: Cynical, Hedonist. Bonds: Nature, Poor. Occupation: Crown-heir
Voice: Slurs words
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 3200 sp.
Ralf Reed, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His red hair and beard is wavy and long. He has a dull look in his brown eyes.
Personality: Cocky and sure of himself, he believes he is the best Herbalist born in the past three hundred years. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has achieved small success as a Herbalist.
Motivation: He wants to meet his childhood hero; and doesn't want to be a herbalist and was forced into it by his family
Ideals: Philantrophist. Bonds: Job, Slave, Adventurer, Family. Occupation: Herbalist
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Melee.
Balimaar Sheldon, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, green, dusty cloak. He carries a battered trident and tarnished glaive as well. His black hair is lengthy. He has green eyes and a green hat with a black feather.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a habit of throwing himself into exceedingly dangerous situations.
History: The child of a Hunter, who enjoyed hunting, Balimaar was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To protect his home; and to prove his worth to the world
Ideals: Fighting. Flaws: Insomniac, Impulsive. Bonds: Nature, In love, Guardian. Occupation: Sellsword
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!