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NPC Generator

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Advanced [show]


William Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has styled his blonde hair well, parting it to the right. His green eyes are slightly larger than normal.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born in the south, but his parents moved at a very young age to the east. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in shortspear use. He left for the south, certain he would find work there.

Motivation: He feels kind of lost in life; and he wants revenge against brigands

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Enemies, Immigrant. Occupation: Guard

Voice: pre-pubescent

Attributes [hide]

William Brandon, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)13 (+1) 17 (+3)15 (+2)
Skills Intimidation +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Everburning torch. 1 Holy water.


Social Check DCs


Anselm Astley, Male Human [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his green robe. His chestnut hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army; and wishes to resurrect an old love

Flaws: Antagonistic, Insane. Bonds: In love, Immigrant, Military. Occupation: Shoemaker

Voice: Hollow voice

Attributes [hide]

Anselm Astley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Druidic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Kody Shirley, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his long black hair kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He works hard and plays hard.

History: Kody was born with his mother's beautiful face. He was taken from his home at a very young age. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Entrepeneur. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Slave. Occupation: Animal Trainer

Voice: Whispers

Attributes [hide]

Kody Shirley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)13 (+1) 11 (+0)15 (+2)
Skills History +3, Stealth +5
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Sardonyx (60 gp).


Social Check DCs


Balimaar Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His black hair has been sun bleached extensively. His eyes are green and he is always smoking a pipe.

Personality: He speaks before he thinks and is too direct. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A powerful brothel owner made him what he is. He was taken as a slave by a traveling circus and forced to perform He used his abilities to travel the world and help people.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Mentor, Slave. Occupation: Fisher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Balimaar Windsor, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)12 (+1) 11 (+0)13 (+1)
Skills Persuasion +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gerard Walpole, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and sports black clothing, slightly heavier than average wear. His right hand appears badly burned and disfigured. He has moderate length black hair. His amber eyes are passionate and lively.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of northern immigrants he idolized his mother. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Logical. Flaws: PTSD. Bonds: Immigrant. Occupation: Assassin

Voice: Raspy

Attributes [hide]

Gerard Walpole, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)9 (-1) 13 (+1)13 (+1)
Skills Acrobatics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Climber’s kit. 1 Silk rope. 1 Healer’s kit.


Social Check DCs

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