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NPC Generator

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Advanced [show]


Richard Allerton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear black clothing when he does not wear armor. He sports a long black beard, and similarly colored long hair. He has gleaming, smiling blue eyes.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He is afraid of women and trembles around them

History: He got into the Marshal business at a young age. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and to be a hunter again

Flaws: Shy, Ugly, Depressed. Bonds: Job, Nature. Occupation: Marshal

Voice: Raspy

Attributes [hide]

Richard Allerton, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Acrobatics -1, Investigation +4
Senses Passive Perception 11
Languages Common, Sylvan, Celestial
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +4

Possessions: 300 gp.


Social Check DCs


Everard Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and dresses in blue turtlenecks beneath a white coat with black slacks. His skin is also unnaturally pale. With a patchy white beard and wild white hair. His green eyes are passionate and lively.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. Recently the stress of being a Blacksmith has made it difficult for him to sleep.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Slave, Job. Occupation: Blacksmith

Voice: Old Prospector

Attributes [hide]

Everard Wilberforce, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 8 (-1)11 (+0) 5 (-3)15 (+2)
Skills Insight -1, Performance +4
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 17000 cp. Azurite (4 gp). Tourmaline (60 gp). Citrine (20 gp).


Social Check DCs


Godfrey Carlyle, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing a long, black, dusty cloak. He wears his chestnut hair down. His blue eyes are passionate and lively.

Personality: Confrontational and typically high on some drug or another. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was granted necromantic powers by his dying brother.

Motivation: He has money and likes to spend it; and doesn't want to be a herbalist and was forced into it by his family

Ideals: Gifted. Flaws: Ugly, Addict, Antagonistic. Bonds: Family, Rich. Occupation: Herbalist

Voice: Booming voice

Attributes [hide]

Godfrey Carlyle, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)9 (-1) 11 (+0)11 (+0)
Skills Animal Handling +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Peter Kimberley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in an above average manner and is in decent physical shape. His white hair is cut short. His blue unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Masseuse. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Peter was born the youngest of three triplets. A gifted student he started as a Miller, but he got bored and became a Masseuse. He tends to his Masseuse job now, and dutifully fulfills any obligations he has.

Motivation: Wants to raise his children well; and balancing his hectic life and new masseuse responsibilities is difficult

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Job, Family. Occupation: Masseuse

Voice: Switch between two voices

Attributes [hide]

Peter Kimberley, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)9 (-1) 11 (+0)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 24000 cp.


Social Check DCs


Henry Stansfield, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears a sleeveless long coat of deep red leather and dull brown iron scale mail. He has shaved his head bald. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. He left for the west, certain he would find work there.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Priest

Voice: Farmer accent

Attributes [hide]

Henry Stansfield, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 10 (+0)14 (+2)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 80 pp. Amethyst (90 gp). Red spinel (90 gp). Jet (90 gp).


Social Check DCs

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