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NPC Generator

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Advanced [show]


Randal Snape, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair has been sun bleached extensively. His violet eyes are slightly larger than normal.

Personality: Randal is depressed about a lot of things. He tends to be a nihilist. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised in a plains tribe. He moved from fad to fad and when he turned 15 he discovered poetry. He has never given up on his poetry dream.

Motivation: To pay off his debts; and he feels kind of lost in life

Ideals: Philantrophist, Artistic. Flaws: Depressed. Bonds: Nature, Debt. Occupation: Healer

Voice: Creaky witch voice

Attributes [hide]

Randal Snape, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)17 (+3) 9 (-1)12 (+1)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Terran, Ignan, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2800 sp.


Social Check DCs


Gilbert Colby, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing a long, blue cloak. With a patchy brown beard and wild brown hair. He is very pretty but has cold, dead eyes.

Personality: His tongue was cut out and he uses sign language. He is able to make almost anything out of random pieces of junk.

History: Gilbert lived on a farm with his father, near the main road leading to a nearby town. His necromantic abilities were realized during a raid on his village. He has worked as a Mercenary like his father before him.

Motivation: Find a way to reverse the transformation of his brother; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Family, Job, Adventurer. Occupation: Mercenary

Voice: Excited and jittery

Attributes [hide]

Gilbert Colby, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)10 (+0) 8 (-1)13 (+1)
Skills Acrobatics +3, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. 1 Healer’s kit. 1 Masterwork Thieves’ tools. 1 Average lock.


Social Check DCs


Lewis Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries with him a set of ceremonial daggers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are hazel.

Personality: He is irascible and easily irritated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A powerful slaver made him what he is. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is terrified, and will act out of fear; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Mentor. Occupation: Fisher

Voice: Hissing voice

Attributes [hide]

Lewis Winterbourne, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)16 (+3) 12 (+1)12 (+1)
Skills Stealth +1, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Sylvan, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Drogo Kitchur, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is typically in his Unemployed uniform. He wears a top hat to hide his balding. He has a dull look in his violet eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a poor family in the city he treasured whatever gifts he got. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.

Motivation: To be a Farmer again; and wants to open a new tavern

Flaws: Ugly, Selfish. Bonds: Job, Poor, Nature. Occupation: Unemployed

Voice: Spanish accent

Attributes [hide]

Drogo Kitchur, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)13 (+1) 18 (+4)10 (+0)
Skills Arcana +3, Athletics +2
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 11000 cp.


Social Check DCs


Thomas Norton, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears yellow trousers with violet and blue striped suspenders. He wears various colorful collared shirts. His skin is also unnaturally pale. His hair is always cut to a buzz. His eyes are likewise green.

Personality: Thomas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His father raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Ugly. Bonds: In love, Nature, Poor. Occupation: Miner

Voice: Slow speaker

Attributes [hide]

Thomas Norton, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)14 (+2) 12 (+1)15 (+2)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3200 sp.


Social Check DCs

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