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Advanced [show]


Diggory Benson, Male Human [Permalink]

Personal [hide]

Description: He wears a simple white robe with black stripes complete with hood. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a dagger on it. He has done his best to style his white hair to look like a famous performer. His brown eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is frequently practicing swordplay.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: He is content; and he is unsatisfied with his job

Ideals: Disciplined, Gifted. Flaws: Mundane. Bonds: Military, Job. Occupation: Marshal

Voice: Rhymes sentences (sorry)

Attributes [hide]

Diggory Benson, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 15 (+2)8 (-1)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. Star rose quartz (70 gp). Red garnet (50 gp). 1 Average lock. 1 Backpack. 1 Masterwork Artisan’s tools.


Social Check DCs


Simon Spalding, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His skin is also unnaturally pale. His hair is short and silver. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Simon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.

History: Born to a Stableman, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To get a good night's sleep.

Ideals: Artistic, Persistence. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Junk Dealer

Voice: Mousy voice

Attributes [hide]

Simon Spalding, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)11 (+0) 14 (+2)13 (+1)
Skills Medicine +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 15000 cp.


Social Check DCs


Drogo Quinton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He tends to wear a brown poncho over his likewise colored trousers and shirt. His hair is short and white. His eyes are blue and beady.

Personality: While he acts the brute, he is far gentler than he would appear. Flattery will make him almost putty in your hands.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Drogo was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Drogo's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Fighting. Flaws: Ugly, Selfish, Antagonistic. Occupation: Barkeep

Voice: Speaks through clenched teeth

Attributes [hide]

Drogo Quinton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)13 (+1) 12 (+1)8 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Hubert Clive, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has shaved his head bald. He has a tattooed face.

Personality: He is business-like. He takes instructions and follows them to the letter. He is lazy, self-centered, vain, and jealous.

History: Hubert was raised in a hard working conservative environment. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Hubert began to lead the lost caravan. He inherited the family business which he has now maintained for 15 years.

Motivation: Wants to open a new tavern; and balancing his hectic life and new bowyer responsibilities is difficult

Ideals: Entrepeneur, Professionalism. Flaws: Selfish. Bonds: Job, Enemies. Occupation: Bowyer

Voice: Indian accent

Attributes [hide]

Hubert Clive, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 5 (-3)10 (+0) 16 (+3)13 (+1)
Skills Deception +3, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. White pearl (140 gp). Chrysoberyl (140 gp). Tiger eye turquoise (6 gp). 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Adam Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is portly but not overly obese. He has dyed his greying brown hair a little too much giving a sharp brown color. His green eyes dart from person to person to random spaces in the air.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Religious, Slave, Military. Occupation: Sailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Adam Bradshaw, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)13 (+1) 14 (+2)12 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 70 pp.


Social Check DCs

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