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NPC Generator

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Advanced [show]


Bertram Clifton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears just a brown suit. His blonde hair is lengthy. He is very pretty but has cold, dead eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a minor phobia of water and hates getting wet.

History: He was born to loving parents in a slum to the south. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: Expand his business; and balancing his hectic life and new knight responsibilities is difficult

Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Poor, Job. Occupation: Knight

Voice: Aggressive tone

Attributes [hide]

Bertram Clifton, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 8 (-1)11 (+0)
Skills Perception +1, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Drogo Law, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has wavy auburn hair. His eyes, though not visible through his cowl, are brown.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is an amazing painter.

History: He was raised by priests from a young age. Brilliant and gifted he never wanted to apply himself. He has dedicated himself to building a better kind of golem.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Religious, Mentor. Occupation: Barrister

Voice: Jamaican accent

Attributes [hide]

Drogo Law, Male Human Fighter 5
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)18 (+4) 17 (+3)13 (+1)
Skills Insight +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon, Dwarven, Goblin
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 70 pp.


Social Check DCs


Manfred Byron, Male Human [Permalink]

Personal [hide]

Description: He wears a blue coat over a tan low-cut shirt, and a deerstalker hat upon his head. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Family, Military. Occupation: Stableman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Manfred Byron, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)6 (-2) 13 (+1)13 (+1)
Skills Arcana +0, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adelard Wade, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a fancy tan suit. His blonde hair and beard is wavy and long. His gray eyes peer out from beneath his feathered tan hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Adelard was born with his mother's beautiful face. Adelard was born on a far southern island where he grew up under the tutelage of his mother, an expert Dilettante. He has taken up work as a Dilettante and fed both sides of the war false information with the goal of increasing casualties.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Ideals: Philantrophist. Flaws: PTSD. Bonds: Attractive, Job, Immigrant, Criminal record. Occupation: Dilettante

Voice: Draws out vowels

Attributes [hide]

Adelard Wade, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Arcana +4, Medicine +2
Senses Passive Perception 10
Languages Common, Goblin, Elven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Percival Wakefield, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and tan workpants. His shirt is red, and he wears a heavy tan leather apron most of the time. His skin is fair and his fingers are delicate and long. His golden hair has been sun bleached extensively. His eyes are blue and catlike.

Personality: His tongue was cut out and he uses sign language. He always tries to repair and not replace. It was this mentality that drove him into the Brewer business.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has dedicated himself to building a better village for his children.

Motivation: Regain custody of his daughter; and to unite with his brother

Ideals: Persistence. Flaws: Disease. Bonds: Mentor, Adventurer, Family. Occupation: Brewer

Voice: Spits words with contempt

Attributes [hide]

Percival Wakefield, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)16 (+3) 11 (+0)12 (+1)
Skills Acrobatics +3
Senses Passive Perception 10
Languages Common, Orc, Terran, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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