Percival Lancaster, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears brown leather gloves, a brown jacket, and tight pants. His white hair is unkempt and raggedy. His green eyes peer out from beneath his Stetson brown hat.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Born to a poor family in the city he treasured whatever gifts he got. His family was turned out during the war. He and his family wandered north to less war torn lands. He's also a talented Actor, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and to be a actor again
Ideals: Artistic. Flaws: Ugly, PTSD. Bonds: Poor, Job. Occupation: Bather
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 6 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork studded leather. 1 Darkwood Buckler. 1 Half-Plate.
Hunter Roscoe, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a black armored body suit, with a simple white line shooting up and back down. His golden hair has been sun bleached extensively. This green eyed southerner is not easily forgotten.
Personality: Hunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of southern immigrants he idolized his mother. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He was granted martial powers by his dying sister.
Motivation: Human compassion.
Ideals: Artistic, Joker, Gifted. Bonds: Immigrant. Occupation: Bowyer
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 8 (-1) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 2800 sp. 1 Masterwork Common Ranged Weapon.
Norman Hadleigh, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears silk and lounges about seductively. He has dyed his greying golden hair a little too much giving a sharp golden color. He wears large thick round spectacles.
Personality: He acts crazy and hedonistic. He believes the world needs to unite to get rid of goblins once and for all.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Spice Merchant and found it very stressful. He became a Spice Merchant soon after.
Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and he is unsatisfied with his job
Flaws: Hedonist, Disease. Bonds: Attractive, Enemies, Job. Occupation: Spice Merchant
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Jasper (40 gp). 1 Buckler.
Trym Sutton, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and is wearing a long, blue, dusty cloak. His skin is also unnaturally pale. His hair, while still mostly blonde, has prominent grey streaks. His ears are large.
Personality: He is witty, but his monotone delivery comes off as unnerving A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born into a rich family. His family was turned out during the war. He and his family wandered east to less war torn lands. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Ugly, PTSD. Bonds: Military, Rich, Religious. Occupation: Doctor
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Lewis Morley, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bristling with hidden weapons, mostly nunchakus and glaives. His chestnut hair is still thick. His gray eyes lackadaisically let the world flow into them.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Flattery will make him almost putty in your hands.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist. Flaws: Antagonistic, Selfish. Bonds: Criminal record, Military. Occupation: Engraver
Voice: American accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Cloth of gold vestments (140 gp). An abacus with copper, silver and gold markers (140 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
