Gunter Staurheim, Male Human [Permalink]
Personal [hide]
Description: A 5'6" northern man, he tends to wear a large black jacket. He wears his blonde hair up in a very large beehive style do. His half smiles and amber eyes are beguiling and draw you in.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born to a criminal king-pin and mafia family He was taken as a slave by a traveling circus and forced to perform He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help.
Bonds: Attractive, Adventurer, Criminal record, Slave. Occupation: Sailor
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4
Possessions: 300 gp. Rhodochrosite (9 gp). Silver pearl (140 gp). 1 Good lock. 1 Masterwork manacles. 1 Magnifying glass.
Percival England, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'3" and is wearing colorful clothing, dressed as a Hunter. His left leg appears badly burned and disfigured. His blonde hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Around other people he will do his best to conceal his emotions and appear jolly.
History: Gifted from a young age, Percival studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. He has worked as a Hunter like his mother before him.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Ugly, Depressed, Shy. Bonds: Job. Occupation: Hunter
Voice: Indian accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 17 (+3) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
Possessions: 15000 cp.
Gerard Allerton, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his long silver hair kept up in a rat tail. He has blue eyes and a tan hat with a green feather.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants revenge against drow; and he is unsatisfied with his job
Flaws: Antagonistic. Bonds: Attractive, Religious, Job, Enemies. Occupation: Miner
Voice: Italian accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Arnold Benson, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has red hair. He wears crescent spectacles with a black brim.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Arnold was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his relatives are trying to arrange a marriage
Ideals: Philantrophist, Athletic. Bonds: Poor, Enemies, Family. Occupation: Banker
Voice: Sensual and smooth
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 30 pp.
Alex Tyndall, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a pastel shirt with thin brown vertical stripes and blue pants. He wears his silver hair up in a very large beehive style do. He has violet eyes.
Personality: Overbrimming with self-confidence, Alex isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is lazy and tries to find solutions quickly.
History: He was born in the north, but his parents moved at a very young age to the south. Alex was born on a far northern plains where he grew up under the tutelage of his father, an expert Adventurer. He hasn't been sleeping well lately.
Motivation: Many dire rats want him driven away; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Lazy, Insomniac. Bonds: Immigrant, Enemies. Occupation: Adventurer
Voice: Raspy
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Black star sapphire (700 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
